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I suck at DMing. Can anyone help?
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<blockquote data-quote="Celebrim" data-source="post: 6539382" data-attributes="member: 4937"><p>Part #2</p><p></p><p>So, hopefully you read my post on themes when creating villainous plots. I gave some sample themes, but perhaps you can come up with your own or are intrigued by different questions: "What is love?", "To who do we owe are utmost loyalty?", "How valuable is freedom?", "Can you change your destiny?", "Where does justice end and vengeance begin?", or whatever.</p><p></p><p>You then create an antagonist specifically to explore that theme and which resonates with that theme. You'll also want to try to link your player characters to those themes through relationships that you suggest or which are suggested by their backstory. </p><p></p><p>You then create a sandbox which will be the environment that (at least initially) your players and the antagonist will be exploring this theme. Initially they might be cross purposes, or perhaps initially they might seem to be going in the same direction. Perhaps your characters will all come down philosophically on the same side as the antagonist, in which case your antagonist will turn into the role of hero-mentor (the Obi Wan) and the hero-mentor will become the antagonist (the Vader). </p><p></p><p>So, pick a theme and we can get started. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Celebrim, post: 6539382, member: 4937"] Part #2 So, hopefully you read my post on themes when creating villainous plots. I gave some sample themes, but perhaps you can come up with your own or are intrigued by different questions: "What is love?", "To who do we owe are utmost loyalty?", "How valuable is freedom?", "Can you change your destiny?", "Where does justice end and vengeance begin?", or whatever. You then create an antagonist specifically to explore that theme and which resonates with that theme. You'll also want to try to link your player characters to those themes through relationships that you suggest or which are suggested by their backstory. You then create a sandbox which will be the environment that (at least initially) your players and the antagonist will be exploring this theme. Initially they might be cross purposes, or perhaps initially they might seem to be going in the same direction. Perhaps your characters will all come down philosophically on the same side as the antagonist, in which case your antagonist will turn into the role of hero-mentor (the Obi Wan) and the hero-mentor will become the antagonist (the Vader). So, pick a theme and we can get started. :) [/QUOTE]
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