Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I suck at DMing. Can anyone help?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NewJeffCT" data-source="post: 6546202" data-attributes="member: 10784"><p>I used to DM all the time when I was younger, then took a break from D&D for a few years as my original gaming group graduated college and moved out of Connecticut to other environs. When I got back into gaming, I was part of a group that had a fantastic full time DM, so was happily a player for a few years. However, some job changes and a move for me, and the fantastic DM becoming permanently handicapped kept me out of gaming for a few more years - until I got a chance with a new group with me as DM. So, I was a bit rusty. Plus, my job is in accounting & financial analysis, so I'm pretty analytical as well.</p><p></p><p>What I did was plan out just the first adventure using a published low level adventure that was somewhat open ended in that it had a timeline of events that happened in game rather than a linear progression of encounters leading up to the conclusion. I had that, plus I had a few loose ideas for where the game could go once we finished up that starter adventure, but I did not want to commit to anything in case it all fell apart.</p><p></p><p>Well, I ran the players through that starter adventure and the group picked up 2 more players along the way (a soon to be married couple). I thought I integrated them into the game pretty smoothly and they were there for the climax of that low level adventure, an encounter with slavers. Then, since that final encounter was with slavers, one of the original PCs decided that he was inspired by the fight against slavery and would become a Paladin of Freedom and dedicate himself to the anti-slavery deity. From there, one of those "loose ideas" suddenly surged to the forefront in the PCs (all good aligned) challenging the masters of the slavers of that first encounter - the lawful evil deity of slavery and tyranny, who ran an oppressive theocracy across the border. And, I also picked up a new player as well.</p><p></p><p>So, while I was fleshing out the long term goals of the campaign and what it would build to from there, I basically ran a mini adventure I created on my own that I could probably call "The Slavers Strike Back" - the few slavers that escaped managed to get together a more powerful force of allies and then attempted to strike back at the PCs and a few of their key allies (a dryad, a pseudodragon and a few brownies) that ended with a huge encounter/showdown. So, creating this mini adventure (run over 5-6 sessions maybe?) gave me additional time to flesh out the long term stuff, but also increased the PCs' hatred of slavers, since it was the slavers that were striking back and attempting to kill/capture their allies.</p><p></p><p>By the time that The Slavers Strike Back was done, the group has really come together well and everybody was united in their hatred of the followers of this deity of slavery and tyranny. From there, it was just a matter of grabbing ideas from different published adventures that I thought suited the campaign and pointing the PCs in the right direction. Not everything went smoothly every time out, but there were a lot of memorable encounters and moments along the way with the climax underneath the great temple of this deity of slavery & tyranny. Plus, I picked up two more players for a grand total of 8 (the soon to be fiancee of one player, and the teenage son of another, so I couldn't exactly turn them down...) For each encounter along the way, I would probably over-prepare (putting the "anal" in analysis) for each one to compensate for having such a large group, but I became really good at challenging the PCs down to their last hit points and last spells/powers. I wasn't always good at thinking on my feet, but I got better along the way.</p><p></p><p>So, don't overdo it to start. It worked out great for me to run a published adventure to start and have a few ideas for longer term that kind of took care of themselves once that published adventure was completed.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6546202, member: 10784"] I used to DM all the time when I was younger, then took a break from D&D for a few years as my original gaming group graduated college and moved out of Connecticut to other environs. When I got back into gaming, I was part of a group that had a fantastic full time DM, so was happily a player for a few years. However, some job changes and a move for me, and the fantastic DM becoming permanently handicapped kept me out of gaming for a few more years - until I got a chance with a new group with me as DM. So, I was a bit rusty. Plus, my job is in accounting & financial analysis, so I'm pretty analytical as well. What I did was plan out just the first adventure using a published low level adventure that was somewhat open ended in that it had a timeline of events that happened in game rather than a linear progression of encounters leading up to the conclusion. I had that, plus I had a few loose ideas for where the game could go once we finished up that starter adventure, but I did not want to commit to anything in case it all fell apart. Well, I ran the players through that starter adventure and the group picked up 2 more players along the way (a soon to be married couple). I thought I integrated them into the game pretty smoothly and they were there for the climax of that low level adventure, an encounter with slavers. Then, since that final encounter was with slavers, one of the original PCs decided that he was inspired by the fight against slavery and would become a Paladin of Freedom and dedicate himself to the anti-slavery deity. From there, one of those "loose ideas" suddenly surged to the forefront in the PCs (all good aligned) challenging the masters of the slavers of that first encounter - the lawful evil deity of slavery and tyranny, who ran an oppressive theocracy across the border. And, I also picked up a new player as well. So, while I was fleshing out the long term goals of the campaign and what it would build to from there, I basically ran a mini adventure I created on my own that I could probably call "The Slavers Strike Back" - the few slavers that escaped managed to get together a more powerful force of allies and then attempted to strike back at the PCs and a few of their key allies (a dryad, a pseudodragon and a few brownies) that ended with a huge encounter/showdown. So, creating this mini adventure (run over 5-6 sessions maybe?) gave me additional time to flesh out the long term stuff, but also increased the PCs' hatred of slavers, since it was the slavers that were striking back and attempting to kill/capture their allies. By the time that The Slavers Strike Back was done, the group has really come together well and everybody was united in their hatred of the followers of this deity of slavery and tyranny. From there, it was just a matter of grabbing ideas from different published adventures that I thought suited the campaign and pointing the PCs in the right direction. Not everything went smoothly every time out, but there were a lot of memorable encounters and moments along the way with the climax underneath the great temple of this deity of slavery & tyranny. Plus, I picked up two more players for a grand total of 8 (the soon to be fiancee of one player, and the teenage son of another, so I couldn't exactly turn them down...) For each encounter along the way, I would probably over-prepare (putting the "anal" in analysis) for each one to compensate for having such a large group, but I became really good at challenging the PCs down to their last hit points and last spells/powers. I wasn't always good at thinking on my feet, but I got better along the way. So, don't overdo it to start. It worked out great for me to run a published adventure to start and have a few ideas for longer term that kind of took care of themselves once that published adventure was completed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I suck at DMing. Can anyone help?
Top