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<blockquote data-quote="Oryan77" data-source="post: 6340808" data-attributes="member: 18701"><p>Not really. I ended up just writing my own fluff. Thanks for suggesting the Demihuman Deities book though. That is one that I am not familiar with and it contains quite a bit of good info. It had much more on Clangeddin than any other book I've seen. It just didn't give any info about Mount Clangeddin though.</p><p></p><p>If interested, here is some content that I wrote up last minute so that I had more concrete information to use at our next session while they are tromping through Mount Clangeddin. I'm by no means a writer, so be kind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> :</p><p>[sblock]District #1 = Drillfirth - populated by soldiers practicing drills for battle.</p><p>District #2 = Mineroth - populated by miners.</p><p>District #3 = Guestshaw - populated by guests/visitors.</p><p>District #4 = Prieston - populated by proxies & priests who can offer divine services.</p><p>District #5 = Lowest Hall - populated by the angry & bitter citizens rejected by the raiding forces who can offer unsavory and dark deeds.</p><p>District #6 = Farmford - populated by farmers growing cavern crops.</p><p>District #7 = Armorynock - populated by armories and strategists.</p><p>District #8 = Forjereth - populated by smithies.</p><p>District #9 = Residentoria - populated by residence.</p><p></p><p>The first time the PCs visit the audience chamber:</p><p></p><p><em>The king's audience chambers are surrounded by hundreds of lavafalls each pouring into large forges. The heat in the room is almost unbearable to those not used to such environments. The sounds of metal ringing upon metal can be heard around the room even though there is no single source. Hundreds of life-size dwarven statues litter the floor to this massive room, each in a pose as if fighting an opponent. You are forced to walk around and between them just to reach the center platform containing a single iron throne with flames bellowing from the seat. Two axes, each 50-ft tall, cross each other as they rise above the throne. Sitting on this furnace-like throne is the king of Mount Clangeddin, Gidral Two-Axe, the longest serving proxy of Clangeddin Silverbeard.</em></p><p></p><p>Since the king is unnamed, I assumed that Gidral Two-Axe (Clangeddin's closest proxy) could be the king of the mountain. The statues represent each former proxy to Clangeddin.</p><p></p><p>This is a scene I created in order to have Silverbeard gift some magic items to the PC's. Each PC experiences this event individually:</p><p></p><p><em> In an instant, time seems to come to a stop. The environment around you is at a stand-still. In the blink of an eye, your vision seems to play tricks on you as everything in your surroundings fades away into nothingness. Suddenly, shapes begin to form all around you. The sound of flames and the smell of burning coals fill your senses as lavafalls appear around the edges of this massive room. </em></p><p><em></em></p><p><em> The shapes around you solidify and animate into hundreds of dwarves in full battle gear. The ringing of metal upon metal is almost as loud as the chanting around you, as each dwarf sings and spars with another less stupendous dwarf. From the forges that bellow beneath the lavafalls, molten dwarves, both male and female emerge from the burning coals. As they rise and gain a foothold for the first time, their forms cool down until they appear as any other lesser dwarf in the cavern. As each surveys the area, you see them smirk as they lift their weapon and approach the nearest armored soldier waiting for them. Their own private battle begins until one is the victor in this sparring match. Win or lose, the lesser dwarf vanishes before your eyes and the soldier turns again to the lavafalls, waiting for his next opponent.</em></p><p><em></em></p><p><em> In the center of this mock battle, you see the gigantic twin axes crossed over the king's throne. A beam of bright light descend from the empty space above, ending at the seat of the throne as a beacon signalling for you to approach.</em></p><p></p><p>The PC must move through the practice grounds and avoid the combatants in order to reach the throne (make five DC15 Ref or Tumble checks or take 1d6 nonlethal damage per failed check). The items that Clangeddin wishes to grant the PC rests on the seat of the throne where the light ends.</p><p></p><p>That is how I imagined the petitioners entering Clangeddin's realm. They are tested in battle, those that prove worthy end up being trained for war, the rest end up being the commoners in the mountain (or the bitter ones that live in the Lowest Halls).</p><p></p><p>[/sblock]</p><p></p><p></p><p>Our PC dwarf who brought everyone to Mount Clangeddin mentioned visiting the Dwarven Mountains for some reason. Maybe I'll be hitting you up on more of what you've done with your version of the mountain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>No problem. I'm surprised I don't hear more planar DMs using Arcadia. I have always thought it was a really interesting plane. Early on, I actually had PS DMs telling me to avoid running an adventure there because there wasn't much to do. That's insanity! There is all kinds of stuff to do there. Just the idea of a place where everything is in perfect order makes for some great DMing material. The fact that the majority of my groups party is chaotic was even better. The lawful ways of the natives drove them nuts. The players even got a kick out of my battlemats that I created showing all of the trees in perfect alignment. Arcadia really makes it easy to introduce what law & chaos can actually mean to an extreme. Most players not familiar with PS are usually only used to dealing with good vs evil. So I think my players are getting a kick out of the focus on law vs chaos.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6340808, member: 18701"] Not really. I ended up just writing my own fluff. Thanks for suggesting the Demihuman Deities book though. That is one that I am not familiar with and it contains quite a bit of good info. It had much more on Clangeddin than any other book I've seen. It just didn't give any info about Mount Clangeddin though. If interested, here is some content that I wrote up last minute so that I had more concrete information to use at our next session while they are tromping through Mount Clangeddin. I'm by no means a writer, so be kind :o : [sblock]District #1 = Drillfirth - populated by soldiers practicing drills for battle. District #2 = Mineroth - populated by miners. District #3 = Guestshaw - populated by guests/visitors. District #4 = Prieston - populated by proxies & priests who can offer divine services. District #5 = Lowest Hall - populated by the angry & bitter citizens rejected by the raiding forces who can offer unsavory and dark deeds. District #6 = Farmford - populated by farmers growing cavern crops. District #7 = Armorynock - populated by armories and strategists. District #8 = Forjereth - populated by smithies. District #9 = Residentoria - populated by residence. The first time the PCs visit the audience chamber: [I]The king's audience chambers are surrounded by hundreds of lavafalls each pouring into large forges. The heat in the room is almost unbearable to those not used to such environments. The sounds of metal ringing upon metal can be heard around the room even though there is no single source. Hundreds of life-size dwarven statues litter the floor to this massive room, each in a pose as if fighting an opponent. You are forced to walk around and between them just to reach the center platform containing a single iron throne with flames bellowing from the seat. Two axes, each 50-ft tall, cross each other as they rise above the throne. Sitting on this furnace-like throne is the king of Mount Clangeddin, Gidral Two-Axe, the longest serving proxy of Clangeddin Silverbeard.[/I] Since the king is unnamed, I assumed that Gidral Two-Axe (Clangeddin's closest proxy) could be the king of the mountain. The statues represent each former proxy to Clangeddin. This is a scene I created in order to have Silverbeard gift some magic items to the PC's. Each PC experiences this event individually: [I] In an instant, time seems to come to a stop. The environment around you is at a stand-still. In the blink of an eye, your vision seems to play tricks on you as everything in your surroundings fades away into nothingness. Suddenly, shapes begin to form all around you. The sound of flames and the smell of burning coals fill your senses as lavafalls appear around the edges of this massive room. The shapes around you solidify and animate into hundreds of dwarves in full battle gear. The ringing of metal upon metal is almost as loud as the chanting around you, as each dwarf sings and spars with another less stupendous dwarf. From the forges that bellow beneath the lavafalls, molten dwarves, both male and female emerge from the burning coals. As they rise and gain a foothold for the first time, their forms cool down until they appear as any other lesser dwarf in the cavern. As each surveys the area, you see them smirk as they lift their weapon and approach the nearest armored soldier waiting for them. Their own private battle begins until one is the victor in this sparring match. Win or lose, the lesser dwarf vanishes before your eyes and the soldier turns again to the lavafalls, waiting for his next opponent. In the center of this mock battle, you see the gigantic twin axes crossed over the king's throne. A beam of bright light descend from the empty space above, ending at the seat of the throne as a beacon signalling for you to approach.[/I] The PC must move through the practice grounds and avoid the combatants in order to reach the throne (make five DC15 Ref or Tumble checks or take 1d6 nonlethal damage per failed check). The items that Clangeddin wishes to grant the PC rests on the seat of the throne where the light ends. That is how I imagined the petitioners entering Clangeddin's realm. They are tested in battle, those that prove worthy end up being trained for war, the rest end up being the commoners in the mountain (or the bitter ones that live in the Lowest Halls). [/sblock] Our PC dwarf who brought everyone to Mount Clangeddin mentioned visiting the Dwarven Mountains for some reason. Maybe I'll be hitting you up on more of what you've done with your version of the mountain. :D No problem. I'm surprised I don't hear more planar DMs using Arcadia. I have always thought it was a really interesting plane. Early on, I actually had PS DMs telling me to avoid running an adventure there because there wasn't much to do. That's insanity! There is all kinds of stuff to do there. Just the idea of a place where everything is in perfect order makes for some great DMing material. The fact that the majority of my groups party is chaotic was even better. The lawful ways of the natives drove them nuts. The players even got a kick out of my battlemats that I created showing all of the trees in perfect alignment. Arcadia really makes it easy to introduce what law & chaos can actually mean to an extreme. Most players not familiar with PS are usually only used to dealing with good vs evil. So I think my players are getting a kick out of the focus on law vs chaos. [/QUOTE]
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