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I swing my sword
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<blockquote data-quote="baradtgnome" data-source="post: 5498626" data-attributes="member: 2722"><p>I have not found the older or newer editions of the game to be superior in promoting the combat fluff text. I don't mean to be derogatory when I say fluff text, because I am a big fan of imagery it brings. The DM & players have to work to put that in the game regardless of edition.</p><p></p><p>I think the DM needs to lead by example. If he wants the players to use more tactics than 'I swing my sword', he can have NPCs or monsters 'show off'. Players can then have a huh moment which we hope is followed by, "How do I do that?".</p><p></p><p>I will over simplify here: </p><p>Older versions tend to leave more of these tactics to the DM to figure out and adjudicate on the fly. If you are an experienced DM and can handle that, and your players are not detail oriented wargamers who are happy with on the fly rulings, this works wonderfully.</p><p>Newer versions tend to codify these tactics so DMs who don't want to figure this out on the fly, or players that want the details to know the odds of success before trying it, can be happy. You must be fluent with the rules, and as a DM be willing to lead a player, who isn't, quickly through them as needed. If that makes you happy - then this too works wonderfully.</p><p></p><p>I've been both places. Had loads of fun both places. And sometimes I just feel like swinging my sword (and watching the decapitated head of the goblin roll across the floor in front of his comrades as I gaze menacingly at them, and wondering if they will make their moral check - <em>not caring if the DM uses a hard, fast rule or making it up on the fly</em>)</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 5498626, member: 2722"] I have not found the older or newer editions of the game to be superior in promoting the combat fluff text. I don't mean to be derogatory when I say fluff text, because I am a big fan of imagery it brings. The DM & players have to work to put that in the game regardless of edition. I think the DM needs to lead by example. If he wants the players to use more tactics than 'I swing my sword', he can have NPCs or monsters 'show off'. Players can then have a huh moment which we hope is followed by, "How do I do that?". I will over simplify here: Older versions tend to leave more of these tactics to the DM to figure out and adjudicate on the fly. If you are an experienced DM and can handle that, and your players are not detail oriented wargamers who are happy with on the fly rulings, this works wonderfully. Newer versions tend to codify these tactics so DMs who don't want to figure this out on the fly, or players that want the details to know the odds of success before trying it, can be happy. You must be fluent with the rules, and as a DM be willing to lead a player, who isn't, quickly through them as needed. If that makes you happy - then this too works wonderfully. I've been both places. Had loads of fun both places. And sometimes I just feel like swinging my sword (and watching the decapitated head of the goblin roll across the floor in front of his comrades as I gaze menacingly at them, and wondering if they will make their moral check - [I]not caring if the DM uses a hard, fast rule or making it up on the fly[/I]) [/QUOTE]
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