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<blockquote data-quote="A flannel shirt" data-source="post: 5498864" data-attributes="member: 90161"><p><strong>hi</strong></p><p></p><p>I think it really all comes down to personal style and the style that is the game.</p><p> </p><p>There are always things to consider when running any combat.</p><p> </p><p><strong>Tactics:</strong></p><p>As a mage that is out of spells, do I go run straight into the barbarian we are fighting and dagger it out with the guy with the giant great sword? HELL no!</p><p> </p><p>I pick up rocks and throw them and hide behind my own barbarian with the great sword.</p><p> </p><p>End result is still, I swing my sword / throw a rock / use my sling. So what?</p><p> </p><p>That is the style of the game that is what I expect.</p><p> </p><p><strong>Style:</strong></p><p>MinistryOfGame posted that he uses a "Feng Shui fighting heroism". To which I can understand as being kind of fun, but not for me. I am playing DnD as a fighter. I am going into this game knowing that my actions will be nothing more than swing, hit/miss, rinse/repeat. If done with any type of speed it doesn't become boring for me. I don't play DnD looking for Feng Shui.</p><p> </p><p><em><strong>What I find annoying is the elaborate descriptions of actions that will result in NOTHING for your attack!</strong></em></p><p> </p><p>I'm running a game of star wars saga and our group is escaping from a building. (Yes they actually ran - how about that) To speed the story up we get to an elevator and enter the elevator. One of the jedi cuts a hole in the top of the elevator and climbs up into the shaft. He then stands up OOC and goes on for about 10 minutes how his Jedi is standing with his saber at a 52 degree angle (proceeds to demonstrate) and will attack anything that enters the shaft. I look at him and say, next time don't waste 10 minutes and just say you are reading an action. The extra stuff you added won't make a difference.</p><p> </p><p>This is also the same guy that when he runs a game makes sure he narrartes every death blow. You strike at the skeleton so hard his head spins around at least 15 times. Once his head stops spinning the skeleton looks at you and says owe before he falls to the ground as a pile of bones. This gets highly annoying after every single death.</p><p> </p><p>The way I understand the OP is that he recapped a round of combat that just happened? I was there I don't need someone telling me what just happened. Let me roll my dice and get on with it. Then again I've always been more of a tactical person than a cinematic.</p><p> </p><p>There is no right or wrong, just difference in style.</p></blockquote><p></p>
[QUOTE="A flannel shirt, post: 5498864, member: 90161"] [b]hi[/b] I think it really all comes down to personal style and the style that is the game. There are always things to consider when running any combat. [B]Tactics:[/B] As a mage that is out of spells, do I go run straight into the barbarian we are fighting and dagger it out with the guy with the giant great sword? HELL no! I pick up rocks and throw them and hide behind my own barbarian with the great sword. End result is still, I swing my sword / throw a rock / use my sling. So what? That is the style of the game that is what I expect. [B]Style:[/B] MinistryOfGame posted that he uses a "Feng Shui fighting heroism". To which I can understand as being kind of fun, but not for me. I am playing DnD as a fighter. I am going into this game knowing that my actions will be nothing more than swing, hit/miss, rinse/repeat. If done with any type of speed it doesn't become boring for me. I don't play DnD looking for Feng Shui. [I][B]What I find annoying is the elaborate descriptions of actions that will result in NOTHING for your attack![/B][/I] I'm running a game of star wars saga and our group is escaping from a building. (Yes they actually ran - how about that) To speed the story up we get to an elevator and enter the elevator. One of the jedi cuts a hole in the top of the elevator and climbs up into the shaft. He then stands up OOC and goes on for about 10 minutes how his Jedi is standing with his saber at a 52 degree angle (proceeds to demonstrate) and will attack anything that enters the shaft. I look at him and say, next time don't waste 10 minutes and just say you are reading an action. The extra stuff you added won't make a difference. This is also the same guy that when he runs a game makes sure he narrartes every death blow. You strike at the skeleton so hard his head spins around at least 15 times. Once his head stops spinning the skeleton looks at you and says owe before he falls to the ground as a pile of bones. This gets highly annoying after every single death. The way I understand the OP is that he recapped a round of combat that just happened? I was there I don't need someone telling me what just happened. Let me roll my dice and get on with it. Then again I've always been more of a tactical person than a cinematic. There is no right or wrong, just difference in style. [/QUOTE]
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