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<blockquote data-quote="Janx" data-source="post: 5502420" data-attributes="member: 8835"><p>Danny, EW, and Barrastrondo bring up some good points.</p><p></p><p>In B's explanation, he points out how the player is concerned about what he needs to roll, and whether he rolls what he needs.</p><p></p><p>One counter to that, by Danny's example, is in real life, there's the consideration of "do I think I can make it" before the jump, and the "Am I going to make it" during the jump.</p><p></p><p>EW points out that players may prefer to take actions they are certain of the outcome.</p><p></p><p>Here's how I tie this all together. People who take risky actions don't wonder "can make this jump?" They know it. Or at least they believe they can.</p><p></p><p>They don't know the actual odds. But they're extremely confident in their estimation of the odds, regardless of their basis in fact.</p><p></p><p>Let's also temper this with the generalization that people don't do things they don't think they're good at (or would be successful at). Danny doesn't think he can make the 10' chasm jump, so he would not attempt it. Thus, he doesn't fail at jumping, and instead turns and fights bravely with his back to a chasm.</p><p></p><p>Now these are all just generalizations, but how many gamblers throw the dice thinking they will NOT win.</p><p></p><p>And there are plenty of people who do things they've never done before. </p><p></p><p>But more successes come from people who thought they could do it, before they attempted it.</p><p></p><p>Assuming my generalizations are mostly accurate (and yes, there are exceptions), to encourage players to try stunts, they have to appear to be achievable and more valuable that the basic attack.</p></blockquote><p></p>
[QUOTE="Janx, post: 5502420, member: 8835"] Danny, EW, and Barrastrondo bring up some good points. In B's explanation, he points out how the player is concerned about what he needs to roll, and whether he rolls what he needs. One counter to that, by Danny's example, is in real life, there's the consideration of "do I think I can make it" before the jump, and the "Am I going to make it" during the jump. EW points out that players may prefer to take actions they are certain of the outcome. Here's how I tie this all together. People who take risky actions don't wonder "can make this jump?" They know it. Or at least they believe they can. They don't know the actual odds. But they're extremely confident in their estimation of the odds, regardless of their basis in fact. Let's also temper this with the generalization that people don't do things they don't think they're good at (or would be successful at). Danny doesn't think he can make the 10' chasm jump, so he would not attempt it. Thus, he doesn't fail at jumping, and instead turns and fights bravely with his back to a chasm. Now these are all just generalizations, but how many gamblers throw the dice thinking they will NOT win. And there are plenty of people who do things they've never done before. But more successes come from people who thought they could do it, before they attempted it. Assuming my generalizations are mostly accurate (and yes, there are exceptions), to encourage players to try stunts, they have to appear to be achievable and more valuable that the basic attack. [/QUOTE]
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