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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5503875" data-attributes="member: 23094"><p>Sorry for the delay in getting back to y'all, but ...</p><p></p><p></p><p></p><p>4E certainly is one, but really D&D 3.0 and onwards has worked towards incorporating these sort of things - and Pathfinder, in particular, has done a good job of taking away the nigh-auto-fail nature of the untrained maneuver attempt that 3.0 and 3.5 had, as well as expanding on the available options.</p><p></p><p></p><p></p><p>I admit that I may have rather stepped in it with my specific example. I can't think of a single ruleset that actually has explicit table-throwing rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (Although I wouldn't put it past Rolemaster to have a table table, cross-referenced by type of wood and square-footage ...*)</p><p></p><p>As you point out, in the specific instance, I'm probably trying to do something like knock the badguys down. Or, maybe, I'm trying to push them back. Mayhaps, though, I want to pin them under the table.</p><p></p><p>While it <em>will</em> take a decent DM to adjudicate this perfectly, I believe that the fact that the ruleset already includes rules for adjudicating tripping, forced movement (like Bull Rush or Reposition), grappling, and / or being caught under large objects means that it is more likely that a new DM will adjudicate it at least competently, fairly, and consistently.</p><p></p><p>In my opinion, the more rules artifacts a DM has as touchstones when deciding how something new will work, the more likely a fair and consistent ruling is to come out of it. As with Fermi estimates and business planning, it's better to make a series of small guesses than one large one. It's better to treat this as an area-effect trip attempt with a ranged touch attack by the table-tosser to start it off than it is to pick a single pass-or-fail DC.</p><p></p><p></p><p>* Rolemaster: There's a Chart for That! And I kid only because I love - and because the guys I played RM with always had all the charts preprinted in separate, character-specific binders, and it worked fantastically.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5503875, member: 23094"] Sorry for the delay in getting back to y'all, but ... 4E certainly is one, but really D&D 3.0 and onwards has worked towards incorporating these sort of things - and Pathfinder, in particular, has done a good job of taking away the nigh-auto-fail nature of the untrained maneuver attempt that 3.0 and 3.5 had, as well as expanding on the available options. I admit that I may have rather stepped in it with my specific example. I can't think of a single ruleset that actually has explicit table-throwing rules. :D (Although I wouldn't put it past Rolemaster to have a table table, cross-referenced by type of wood and square-footage ...*) As you point out, in the specific instance, I'm probably trying to do something like knock the badguys down. Or, maybe, I'm trying to push them back. Mayhaps, though, I want to pin them under the table. While it [I]will[/I] take a decent DM to adjudicate this perfectly, I believe that the fact that the ruleset already includes rules for adjudicating tripping, forced movement (like Bull Rush or Reposition), grappling, and / or being caught under large objects means that it is more likely that a new DM will adjudicate it at least competently, fairly, and consistently. In my opinion, the more rules artifacts a DM has as touchstones when deciding how something new will work, the more likely a fair and consistent ruling is to come out of it. As with Fermi estimates and business planning, it's better to make a series of small guesses than one large one. It's better to treat this as an area-effect trip attempt with a ranged touch attack by the table-tosser to start it off than it is to pick a single pass-or-fail DC. * Rolemaster: There's a Chart for That! And I kid only because I love - and because the guys I played RM with always had all the charts preprinted in separate, character-specific binders, and it worked fantastically. [/QUOTE]
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