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I the DM, did I cheat?
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<blockquote data-quote="DustTC" data-source="post: 545913" data-attributes="member: 8919"><p>I'll be damned if I'll ever let hours of work creating a suitable NPC and setting for that final epic battle go to waste because of the casting of a single spell (which will no doubt be one of questionable balance).</p><p></p><p>That's not fun for me and it's not fun for the players. I don't think us DMs have to make any excuses at all when making a change like that, and I also don't buy the argument that you should have gotten it right in the first place. The players play *one* character (and some are still awful at it), while the DM has to juggle literally dozens of NPCs and monsters. I think we're fully within our rights to rethink NPC abilities on the spot when we realise we made a mistake.</p><p></p><p>After all, would that Blackguard have made it to 21st lvl if any two-bit Druid was able to take him apart? I don't think so. If you let the Druid take him out one-shot anyway, all it would do is stop the suspension of disbelief... in other words, the 'was that it?' feeling.</p><p></p><p>Perhaps I'm a little too challenging a DM (ran my players through the first bit of City of the Spider Queen today (after a 10 lvl mostly self-made campaign) and they thought it was easy. I had to agree (and I used every opponent to the fullest, maybe the first part is meant not to be too hard). From my experience players enjoy the tough fights the most.</p><p></p><p>That doesn't mean I don't throw them some goblins to annihilate every once in a while though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (keeping some perspective of power is fun too, it just shouldn't happen in what is supposed to be an epic, final struggle).</p></blockquote><p></p>
[QUOTE="DustTC, post: 545913, member: 8919"] I'll be damned if I'll ever let hours of work creating a suitable NPC and setting for that final epic battle go to waste because of the casting of a single spell (which will no doubt be one of questionable balance). That's not fun for me and it's not fun for the players. I don't think us DMs have to make any excuses at all when making a change like that, and I also don't buy the argument that you should have gotten it right in the first place. The players play *one* character (and some are still awful at it), while the DM has to juggle literally dozens of NPCs and monsters. I think we're fully within our rights to rethink NPC abilities on the spot when we realise we made a mistake. After all, would that Blackguard have made it to 21st lvl if any two-bit Druid was able to take him apart? I don't think so. If you let the Druid take him out one-shot anyway, all it would do is stop the suspension of disbelief... in other words, the 'was that it?' feeling. Perhaps I'm a little too challenging a DM (ran my players through the first bit of City of the Spider Queen today (after a 10 lvl mostly self-made campaign) and they thought it was easy. I had to agree (and I used every opponent to the fullest, maybe the first part is meant not to be too hard). From my experience players enjoy the tough fights the most. That doesn't mean I don't throw them some goblins to annihilate every once in a while though ;) (keeping some perspective of power is fun too, it just shouldn't happen in what is supposed to be an epic, final struggle). [/QUOTE]
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