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I think a cantrip somewhat cripples the CR 16 marilith
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<blockquote data-quote="Piratecat" data-source="post: 6404383" data-attributes="member: 2"><p>The marilith is a nifty monster who gets six reactions each round, one for each arm. She can use those to parry, increasing her AC 17 by +1d6 each time someone attacks her with a melee weapon. Add on advantage for any magic save, and half damage from most elemental damage, and she's a tough combatant (as she should be.)</p><p></p><p>But the cantrip <em>shocking grasp</em> does paltry damage, and also stops the target from taking reactions. That's huge when fighting a marilith! Even better for the heroes, she doesn't get to try and parry the spell attack, because it's not a melee attack.</p><p></p><p>This works, right? I'm not missing something simple?</p></blockquote><p></p>
[QUOTE="Piratecat, post: 6404383, member: 2"] The marilith is a nifty monster who gets six reactions each round, one for each arm. She can use those to parry, increasing her AC 17 by +1d6 each time someone attacks her with a melee weapon. Add on advantage for any magic save, and half damage from most elemental damage, and she's a tough combatant (as she should be.) But the cantrip [i]shocking grasp[/i] does paltry damage, and also stops the target from taking reactions. That's huge when fighting a marilith! Even better for the heroes, she doesn't get to try and parry the spell attack, because it's not a melee attack. This works, right? I'm not missing something simple? [/QUOTE]
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I think a cantrip somewhat cripples the CR 16 marilith
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