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General Tabletop Discussion
*Pathfinder & Starfinder
I think Barbarians should be strikers, or maybe even controllers
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<blockquote data-quote="DreamChaser" data-source="post: 4122933" data-attributes="member: 1190"><p>Not all of the current classes are strict role keepers. The core four are; that is to say, Fighter is pretty much only defender, cleric basic leader, rogue basic striker, wizard basic controller.</p><p></p><p>That said, the other classes are naturally a bit hybridized. Warlord clearly has some defender aspects, being very "front line" styled. the warlock has some controller elements in his powers.</p><p></p><p>I have seen comments from the designers that the roles weren't intended to be "pure" but they could be a guide to a new or relatively new player what options might be helpful / fun when entering a new party...</p><p></p><p>if a party already has a fighter and a paladin, a barbarian (which will almost certainly be a defender) will probably shine less and be less useful to a party. Clearly, there will be other facets to their abilities than simple "mark" or "bash" but the greatest degree of overlap will likely be with other defenders.</p><p></p><p>Similarly with warlord, bard, cleric: if a party already has two, the third may feel like the proverbial 5th wheel. not because the three classes are the same, but because they (two we know one we don't yet) share much the same end purpose.</p><p></p><p>The nice thing, however, is that there is a very big MIGHT on all of this, since from what we have seen, clerics and warlords have very little in the way of overlap in terms of power / effect even if they have the greatest role overlap. So, many players will also be fine being the third wheel.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4122933, member: 1190"] Not all of the current classes are strict role keepers. The core four are; that is to say, Fighter is pretty much only defender, cleric basic leader, rogue basic striker, wizard basic controller. That said, the other classes are naturally a bit hybridized. Warlord clearly has some defender aspects, being very "front line" styled. the warlock has some controller elements in his powers. I have seen comments from the designers that the roles weren't intended to be "pure" but they could be a guide to a new or relatively new player what options might be helpful / fun when entering a new party... if a party already has a fighter and a paladin, a barbarian (which will almost certainly be a defender) will probably shine less and be less useful to a party. Clearly, there will be other facets to their abilities than simple "mark" or "bash" but the greatest degree of overlap will likely be with other defenders. Similarly with warlord, bard, cleric: if a party already has two, the third may feel like the proverbial 5th wheel. not because the three classes are the same, but because they (two we know one we don't yet) share much the same end purpose. The nice thing, however, is that there is a very big MIGHT on all of this, since from what we have seen, clerics and warlords have very little in the way of overlap in terms of power / effect even if they have the greatest role overlap. So, many players will also be fine being the third wheel. DC [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think Barbarians should be strikers, or maybe even controllers
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