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I think Barbarians should be strikers, or maybe even controllers
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<blockquote data-quote="Gargazon" data-source="post: 4123266" data-attributes="member: 61161"><p>I really do not like the idea of a Druid being capable of fulfilling more than one role in a fashion equal to another class, purely cause that'll make the Druid unnecessarily complex. But that's not what this topic is about.</p><p></p><p>I don't see the Barbarian being a Striker. Yes, he should be able to do lots of damage, and should be waving a Greataxe about with wild abandon, decapitating foes all around him. For me, this is exactly why he <em>shouldn't</em> be a Striker. Strikers aren't tough, and while some of them like to get their hands dirty in melee they don't like to get them dirty long, especially when the enemy starts paying attention. The Barbarian wants their attention, cause that way it's easier to headbutt the bad-guys right in the face.</p><p></p><p>Heck, look at the traditional D&D Barbarian abilities:</p><ul> <li data-xf-list-type="ul">Increased Speed: Great thing for a Defender to have. Wizard in trouble? Excellent, I'll just charge over and help him out, no bother. Arguably useful for a Striker too, but a Barbarian doesn't tumble - he charges.</li> <li data-xf-list-type="ul">Rage: Increased durability, offensive power and Willpower? That's definently something a Defender wants when the mad Wizard tries to make him chop off the Rogue's head. Strikers would like this too, but it just doesn't feel very 'Striker'-ish to me.</li> <li data-xf-list-type="ul">Damage Reduction: Well, if this isn't a definite Defender ability I don't know what is.</li> </ul><p></p><p>Barbarian just does not, at all, fit the 'Striker' role as I see it. He should be in the middle of the fight, chopping up all who dare oppose him, and those who dare ignore him. And that's about as 'Defender' as you can get.</p><p></p><p>I also don't see any major equipment-based class being a Controller. It's just not possible for someone like the Barbarian to alter terrain and affect multiple foes without atleast some mumbo-jumbo (or magic, as it is more commonly known), which isn't very Barbarian. Thog smash to kill puny goblin, not cast 'entangling roots' and tangle goblin up.</p></blockquote><p></p>
[QUOTE="Gargazon, post: 4123266, member: 61161"] I really do not like the idea of a Druid being capable of fulfilling more than one role in a fashion equal to another class, purely cause that'll make the Druid unnecessarily complex. But that's not what this topic is about. I don't see the Barbarian being a Striker. Yes, he should be able to do lots of damage, and should be waving a Greataxe about with wild abandon, decapitating foes all around him. For me, this is exactly why he [I]shouldn't[/I] be a Striker. Strikers aren't tough, and while some of them like to get their hands dirty in melee they don't like to get them dirty long, especially when the enemy starts paying attention. The Barbarian wants their attention, cause that way it's easier to headbutt the bad-guys right in the face. Heck, look at the traditional D&D Barbarian abilities: [list] [*]Increased Speed: Great thing for a Defender to have. Wizard in trouble? Excellent, I'll just charge over and help him out, no bother. Arguably useful for a Striker too, but a Barbarian doesn't tumble - he charges. [*]Rage: Increased durability, offensive power and Willpower? That's definently something a Defender wants when the mad Wizard tries to make him chop off the Rogue's head. Strikers would like this too, but it just doesn't feel very 'Striker'-ish to me. [*]Damage Reduction: Well, if this isn't a definite Defender ability I don't know what is. [/list] Barbarian just does not, at all, fit the 'Striker' role as I see it. He should be in the middle of the fight, chopping up all who dare oppose him, and those who dare ignore him. And that's about as 'Defender' as you can get. I also don't see any major equipment-based class being a Controller. It's just not possible for someone like the Barbarian to alter terrain and affect multiple foes without atleast some mumbo-jumbo (or magic, as it is more commonly known), which isn't very Barbarian. Thog smash to kill puny goblin, not cast 'entangling roots' and tangle goblin up. [/QUOTE]
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Community
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I think Barbarians should be strikers, or maybe even controllers
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