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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think Barbarians should be strikers, or maybe even controllers
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<blockquote data-quote="catsclaw" data-source="post: 4123801" data-attributes="member: 59911"><p>Lets see--high damage, check. Mobility, check. Lower defenses, check.</p><p></p><p>I'd love to see a Barbarian as a striker. Wade into combat and do massive amounts of damage, but not be able to take the hits like a fighter. Abilities could be things like "Tough it Out" (immediate reaction when hit, get resist weapon/10 against that hit), "Bellow" (standard, all enemies adjacent to you have -5 to hit you until the end of your next turn), and "Uncanny Dodge" (immediate reaction when attacked, attack automatically misses, and if there is an enemy on the opposite side of you from the attacker the attacker must roll the attack against them instead).</p><p></p><p>Basically, while the ranger stays far away from the battle, and the rogue darts in and out of the battle, the barbarian would have things to negate attacks against them specifically. Defender doesn't work because they don't have the armor and protect themselves rather than others, and controller just seems a little odd to me--I want barbarians to be smashing their club into one foe and pulping them, not throwing lots of conditions around the battlefield.</p></blockquote><p></p>
[QUOTE="catsclaw, post: 4123801, member: 59911"] Lets see--high damage, check. Mobility, check. Lower defenses, check. I'd love to see a Barbarian as a striker. Wade into combat and do massive amounts of damage, but not be able to take the hits like a fighter. Abilities could be things like "Tough it Out" (immediate reaction when hit, get resist weapon/10 against that hit), "Bellow" (standard, all enemies adjacent to you have -5 to hit you until the end of your next turn), and "Uncanny Dodge" (immediate reaction when attacked, attack automatically misses, and if there is an enemy on the opposite side of you from the attacker the attacker must roll the attack against them instead). Basically, while the ranger stays far away from the battle, and the rogue darts in and out of the battle, the barbarian would have things to negate attacks against them specifically. Defender doesn't work because they don't have the armor and protect themselves rather than others, and controller just seems a little odd to me--I want barbarians to be smashing their club into one foe and pulping them, not throwing lots of conditions around the battlefield. [/QUOTE]
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Community
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I think Barbarians should be strikers, or maybe even controllers
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