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I think better out loud -- a multi-stage climactic combat
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<blockquote data-quote="Andre" data-source="post: 4070116" data-attributes="member: 25930"><p>Sounds fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>These aren't the same as your notes, but here are some stray ideas:</p><p></p><p>1. The core creature can shape an outer body of any substance (such as moon rock). However, this ability is unstable. If the core creature is subjected to a constant barrage of magic, it loses control and the outer body explodes outward, doing damage to any in a certain radius (similar to death throes - see frost worm). </p><p></p><p>The loss of its outer body can be caused by a certain amount of power (your 30 levels), or simply a certain amount of time. Roll 1d4+1. That's the number of rounds the creature must be subjected to some magic effect to cause the outer body to explode. That averages to 3.5 rounds. The level of magic doesn't matter, and the time required is somewhat random. If the creature goes an entire round without a magical effect, the countdown clock resets (reroll 1d4+1).</p><p></p><p>2. While surrounded by the outer body, the creature is immune to physical damage - only magic affects it, and only to cause the outer body to explode away. The core body, however, is immune to all magic, subject only to physical attacks.</p><p></p><p>3. Rather than a disjunction effect, consider giving it one attack when it has its outer body. If the attack lands, antimatter copy (ala mirror of opposition) appears and attacks party. Character that is copied takes 10% damage to base hit points (in other words, if character has 120 hit points, he takes 12 damage). <u>These hit points may not be healed in way, until the copy is destroyed.</u></p><p></p><p>This seems simpler than messing around with negative levels and still has a continuing effect to creep out the party ("At the beast's touch, you feel a piece of your soul being ripped from you...")</p><p></p><p>4. If the outer body is destroyed, the creature will do nothing except land and form a new outer body. Doing so takes one (?) full round action, during which it is considered to be flat-footed (yeah rogues!). Damage to its inner form takes a long time to heal (days), but if you give it enough hit points, the party will have to destroy the outer form more than once to take it out completely.</p><p></p><p>5. Not sure what you mean about a "key", but maybe it allows its owner to create a magic effect on the outer form (or if used against the outer form, subtracts one from the countdown to explosion...)</p><p></p><p>Feel free to ignore any and all of this if it doesn't fit your concept.</p></blockquote><p></p>
[QUOTE="Andre, post: 4070116, member: 25930"] Sounds fun. :) These aren't the same as your notes, but here are some stray ideas: 1. The core creature can shape an outer body of any substance (such as moon rock). However, this ability is unstable. If the core creature is subjected to a constant barrage of magic, it loses control and the outer body explodes outward, doing damage to any in a certain radius (similar to death throes - see frost worm). The loss of its outer body can be caused by a certain amount of power (your 30 levels), or simply a certain amount of time. Roll 1d4+1. That's the number of rounds the creature must be subjected to some magic effect to cause the outer body to explode. That averages to 3.5 rounds. The level of magic doesn't matter, and the time required is somewhat random. If the creature goes an entire round without a magical effect, the countdown clock resets (reroll 1d4+1). 2. While surrounded by the outer body, the creature is immune to physical damage - only magic affects it, and only to cause the outer body to explode away. The core body, however, is immune to all magic, subject only to physical attacks. 3. Rather than a disjunction effect, consider giving it one attack when it has its outer body. If the attack lands, antimatter copy (ala mirror of opposition) appears and attacks party. Character that is copied takes 10% damage to base hit points (in other words, if character has 120 hit points, he takes 12 damage). [U]These hit points may not be healed in way, until the copy is destroyed.[/U] This seems simpler than messing around with negative levels and still has a continuing effect to creep out the party ("At the beast's touch, you feel a piece of your soul being ripped from you...") 4. If the outer body is destroyed, the creature will do nothing except land and form a new outer body. Doing so takes one (?) full round action, during which it is considered to be flat-footed (yeah rogues!). Damage to its inner form takes a long time to heal (days), but if you give it enough hit points, the party will have to destroy the outer form more than once to take it out completely. 5. Not sure what you mean about a "key", but maybe it allows its owner to create a magic effect on the outer form (or if used against the outer form, subtracts one from the countdown to explosion...) Feel free to ignore any and all of this if it doesn't fit your concept. [/QUOTE]
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I think better out loud -- a multi-stage climactic combat
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