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"I think Hydrogen is a rare element" and other science facts.
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<blockquote data-quote="James Gasik" data-source="post: 9627674" data-attributes="member: 6877472"><p>A recent conversation with a friend of mine reminded me of an old issue of Knights of the Dinner Table. In it, the GM (B.A.) was running a science fiction game as a palate-cleanser for the shenanigans of Hackmaster. Long story short, the PC's decided to refuel their starship by dipping into an atmosphere to scoop up some good old Hydrogen, prompting the thread title.</p><p></p><p>There is no reason to believe a fantastic game world has to follow real-world scientific principles, and yet, many GM's seem to insist that the fundamentals of their game world are "just like Earth, save where noted". This usually runs headlong into desires to keep gunpowder from existing and of course, the strange schizo-tech of games (like say, D&D), where bastard swords, galleons, and articulated plate armor totally exist when other things developed in those same eras do not.</p><p></p><p>But sometimes, the GM just gets the science wrong! I'm curious to hear about other people's experiences with this sort of thing.</p><p></p><p>In mine, my friend made the off-hand comment that, in his world, an artifact was used to turn all the oceans into drinkable water. Everywhere. </p><p></p><p>When I asked him how the environmental catastrophe was averted, he gave me the "shocked Pikachu face". </p><p></p><p>"What are you talking about? How is this not a good thing?"</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9627674, member: 6877472"] A recent conversation with a friend of mine reminded me of an old issue of Knights of the Dinner Table. In it, the GM (B.A.) was running a science fiction game as a palate-cleanser for the shenanigans of Hackmaster. Long story short, the PC's decided to refuel their starship by dipping into an atmosphere to scoop up some good old Hydrogen, prompting the thread title. There is no reason to believe a fantastic game world has to follow real-world scientific principles, and yet, many GM's seem to insist that the fundamentals of their game world are "just like Earth, save where noted". This usually runs headlong into desires to keep gunpowder from existing and of course, the strange schizo-tech of games (like say, D&D), where bastard swords, galleons, and articulated plate armor totally exist when other things developed in those same eras do not. But sometimes, the GM just gets the science wrong! I'm curious to hear about other people's experiences with this sort of thing. In mine, my friend made the off-hand comment that, in his world, an artifact was used to turn all the oceans into drinkable water. Everywhere. When I asked him how the environmental catastrophe was averted, he gave me the "shocked Pikachu face". "What are you talking about? How is this not a good thing?" [/QUOTE]
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"I think Hydrogen is a rare element" and other science facts.
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