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I think I am giving up on PF2ER
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<blockquote data-quote="Reynard" data-source="post: 9373673" data-attributes="member: 467"><p>I like all the things you list. Plus I like that the players have all these options for building the character they want. I like that there are benchmark DCs for skill checks (which help me improvise). I like that there ARE rules for things; what I don't like is that I have to learn all those rules to run the game effectively. I don't like having to learn the game -- or, rather, I don't so far feel like the game is that much better than other games I know that it will be worth learning it for the style of game I tend to run.</p><p></p><p>And "hacking PF2E and SF2E apart and gluing the bits back together" is not realistic. That means knowing the game well enough to know what you can get rid of.</p><p></p><p>Mostly, I am just sort of sad to realize that as much as I like the idea of playing PF2E/SF2E and supporting Paizo, they probably aren't actually the game(s) for me.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9373673, member: 467"] I like all the things you list. Plus I like that the players have all these options for building the character they want. I like that there are benchmark DCs for skill checks (which help me improvise). I like that there ARE rules for things; what I don't like is that I have to learn all those rules to run the game effectively. I don't like having to learn the game -- or, rather, I don't so far feel like the game is that much better than other games I know that it will be worth learning it for the style of game I tend to run. And "hacking PF2E and SF2E apart and gluing the bits back together" is not realistic. That means knowing the game well enough to know what you can get rid of. Mostly, I am just sort of sad to realize that as much as I like the idea of playing PF2E/SF2E and supporting Paizo, they probably aren't actually the game(s) for me. [/QUOTE]
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I think I am giving up on PF2ER
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