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I think I am giving up on PF2ER
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<blockquote data-quote="Staffan" data-source="post: 9373837" data-attributes="member: 907"><p>I think it was a combination of Paizo/Pathfinder showing that adventures can sell well if you make them something to build your campaign around, and the desire to be conservative with new rules options.</p><p></p><p>The problem with classical modules is that each one is a very niche product – moreso in a level-based game like D&D. For example, Fires of Dis is a Planescape adventure for levels 5 to 9, where you need to be up for pursuing a stolen <em>holy avenger</em> through multiple layers of Baator in order to return it to its proper owner. That's a lot of qualifiers. By comparison, with a full-campaign adventure you <strong>start</strong> the campaign with the intention of running that adventure to the end, so you get buy-in right away, and each part of the adventure will lead into the next. An adventure where a group of 8th level PCs need to shepherd apprentice wizards and druids put in their care through helping with rebuilding a village after raiding while also exploring the nearby ruins probably wouldn't sell all that well on its own, but it's probably doing fine as part of the Strength of Thousands adventure path.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9373837, member: 907"] I think it was a combination of Paizo/Pathfinder showing that adventures can sell well if you make them something to build your campaign around, and the desire to be conservative with new rules options. The problem with classical modules is that each one is a very niche product – moreso in a level-based game like D&D. For example, Fires of Dis is a Planescape adventure for levels 5 to 9, where you need to be up for pursuing a stolen [I]holy avenger[/I] through multiple layers of Baator in order to return it to its proper owner. That's a lot of qualifiers. By comparison, with a full-campaign adventure you [B]start[/B] the campaign with the intention of running that adventure to the end, so you get buy-in right away, and each part of the adventure will lead into the next. An adventure where a group of 8th level PCs need to shepherd apprentice wizards and druids put in their care through helping with rebuilding a village after raiding while also exploring the nearby ruins probably wouldn't sell all that well on its own, but it's probably doing fine as part of the Strength of Thousands adventure path. [/QUOTE]
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I think I am giving up on PF2ER
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