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I think I am giving up on PF2ER
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<blockquote data-quote="Velderan" data-source="post: 9374466" data-attributes="member: 7038056"><p>Yeah, this is just a tiny exaggeration.</p><p></p><p>Using a hero point while dying allows you to stabilize with 0 HP. Someone still needs to heal you to get you on your feet. You also still increase your wounded condition, so if the heal you receive isn't much, you might be right back down on the ground with a higher dying value.</p><p></p><p>As for the 2nd bit, my group usually takes about 20-30 minutes to recover from a tough fight depending on their rolls. Depending on where the fight ended and what they're doing, you don't HAVE to let them recover to full and I'd actually recommend you don't once you get an idea of your players capabilities and remaining resources. If I think the next encounter is going to be easy and I want to make things interesting, I don't let them take the full 20-30 minutes and throw the next fight at them sooner if it's a moderate or low challenge encounter.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9374466, member: 7038056"] Yeah, this is just a tiny exaggeration. Using a hero point while dying allows you to stabilize with 0 HP. Someone still needs to heal you to get you on your feet. You also still increase your wounded condition, so if the heal you receive isn't much, you might be right back down on the ground with a higher dying value. As for the 2nd bit, my group usually takes about 20-30 minutes to recover from a tough fight depending on their rolls. Depending on where the fight ended and what they're doing, you don't HAVE to let them recover to full and I'd actually recommend you don't once you get an idea of your players capabilities and remaining resources. If I think the next encounter is going to be easy and I want to make things interesting, I don't let them take the full 20-30 minutes and throw the next fight at them sooner if it's a moderate or low challenge encounter. [/QUOTE]
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I think I am giving up on PF2ER
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