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I think I am giving up on PF2ER
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<blockquote data-quote="Velderan" data-source="post: 9374519" data-attributes="member: 7038056"><p>Appreciate the correction on the last bit. Oddly, my group doesn't tend to save their hero points for this use so I forgot it actually doesn't increase their wounded level. They tend to use their hero points for failed saving throws and I don't tend to give out hero points like candy so them recovering from dying tends to be from either rolling their way out or more commonly, the cleric tossing them a heal.</p><p></p><p>Regaining consciousness in 10 minutes <em>during combat</em> isn't very helpful so not exactly this immortality comparison you started with. The player is still down and subject to damage other than direct strikes so someone still has to use a couple of actions to either heal at range or walk over and use a heal which depletes some of the player's action economy.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9374519, member: 7038056"] Appreciate the correction on the last bit. Oddly, my group doesn't tend to save their hero points for this use so I forgot it actually doesn't increase their wounded level. They tend to use their hero points for failed saving throws and I don't tend to give out hero points like candy so them recovering from dying tends to be from either rolling their way out or more commonly, the cleric tossing them a heal. Regaining consciousness in 10 minutes [I]during combat[/I] isn't very helpful so not exactly this immortality comparison you started with. The player is still down and subject to damage other than direct strikes so someone still has to use a couple of actions to either heal at range or walk over and use a heal which depletes some of the player's action economy. [/QUOTE]
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I think I am giving up on PF2ER
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