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<blockquote data-quote="Mythmere1" data-source="post: 4671162" data-attributes="member: 26563"><p>There is definitely, definitely, definitely a distinction between the "old school" game-setting (e.g., megadungeon, focus on the player's pure skill without much focus on roleplaying, high mortality, etc) and the concept of "free-form" rules like Swords & Wizardry's. The free form nature of rules like those in S&W can be used for any sort of approach to gaming. Those have a lot more to do with how improvisational, fast, and loose people want their gaming, not with whether the setting is necessarily lethal, or sword & sorcery, or anything like that.</p><p></p><p>The Venn diagram of people involved in "old school orthodoxy" and of people adopting "free-form rules" overlaps to a large degree, but the circles don't completely overlap: there are many folks playing old-school orthodox 3e (non free-form), and many people using S&W for games where there's a lot of roleplaying and very little dungeon-crawling. A third group in S&W, overlapping both the above-mentioned circles, is a big community of Xtreme house-rulers, the ones who like to build complexity into a small ruleset rather than subtract downward from a larger ruleset. Lots of these folks are effectively building customized versions of 1e, that play with much more complexity than unmodified S&W.</p><p></p><p>So far, the S&W community has turned out to be way more diverse than I expected - we've got complete fan-written rules for samurai gaming, sci-fi gaming, and superhero gaming so far, and the game's only been out for about 8 months.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 4671162, member: 26563"] There is definitely, definitely, definitely a distinction between the "old school" game-setting (e.g., megadungeon, focus on the player's pure skill without much focus on roleplaying, high mortality, etc) and the concept of "free-form" rules like Swords & Wizardry's. The free form nature of rules like those in S&W can be used for any sort of approach to gaming. Those have a lot more to do with how improvisational, fast, and loose people want their gaming, not with whether the setting is necessarily lethal, or sword & sorcery, or anything like that. The Venn diagram of people involved in "old school orthodoxy" and of people adopting "free-form rules" overlaps to a large degree, but the circles don't completely overlap: there are many folks playing old-school orthodox 3e (non free-form), and many people using S&W for games where there's a lot of roleplaying and very little dungeon-crawling. A third group in S&W, overlapping both the above-mentioned circles, is a big community of Xtreme house-rulers, the ones who like to build complexity into a small ruleset rather than subtract downward from a larger ruleset. Lots of these folks are effectively building customized versions of 1e, that play with much more complexity than unmodified S&W. So far, the S&W community has turned out to be way more diverse than I expected - we've got complete fan-written rules for samurai gaming, sci-fi gaming, and superhero gaming so far, and the game's only been out for about 8 months. [/QUOTE]
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