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I think I am going to stop using solo monsters.
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<blockquote data-quote="Reynard" data-source="post: 7041444" data-attributes="member: 467"><p>Last night we performed a little test in my 5E campaign. The party of 8 5th level PCs had acquired a collection of magic items that ended up being cursed by a demon (a marilith) and through the item she could spy on the party and even send demonic troops to attack them. They researched ways to lift the curse and opted to use the "summon her and kick her tail (heh) and get to keep the gear" over the "remove curse and lose the items" option.</p><p></p><p>Now, they were able to specify the time and place of the encounter and prepare in advance. They set up a magic circle and a few glyphs of warding, spending 800gp in the process. They summoned her into the circle which fired off the glyphs, creating clouds of daggers, and got a surprise round on her. She was destroyed before her first action. That is a CR16 creature.</p><p></p><p>I don't think solo creatures work with 5E at all. Every time I use a boss critter, even one with lair and legendary actions, the large party just runs over them, no matter how outmatched they are by the math. The action economy just does not work at that scale.</p><p></p><p>I think, therefore, I am going to adjust my encounter philosophy: bigger, more diverse groups where the "boss" critters aren't necessarily simply tougher but are the ones capable of wrangling such groups. I am also throwing out the CR system for 5E completely: it just does not work any better than simply eyeballing it, IMO.</p><p></p><p>Anyone have different experiences?</p></blockquote><p></p>
[QUOTE="Reynard, post: 7041444, member: 467"] Last night we performed a little test in my 5E campaign. The party of 8 5th level PCs had acquired a collection of magic items that ended up being cursed by a demon (a marilith) and through the item she could spy on the party and even send demonic troops to attack them. They researched ways to lift the curse and opted to use the "summon her and kick her tail (heh) and get to keep the gear" over the "remove curse and lose the items" option. Now, they were able to specify the time and place of the encounter and prepare in advance. They set up a magic circle and a few glyphs of warding, spending 800gp in the process. They summoned her into the circle which fired off the glyphs, creating clouds of daggers, and got a surprise round on her. She was destroyed before her first action. That is a CR16 creature. I don't think solo creatures work with 5E at all. Every time I use a boss critter, even one with lair and legendary actions, the large party just runs over them, no matter how outmatched they are by the math. The action economy just does not work at that scale. I think, therefore, I am going to adjust my encounter philosophy: bigger, more diverse groups where the "boss" critters aren't necessarily simply tougher but are the ones capable of wrangling such groups. I am also throwing out the CR system for 5E completely: it just does not work any better than simply eyeballing it, IMO. Anyone have different experiences? [/QUOTE]
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I think I am going to stop using solo monsters.
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