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General Tabletop Discussion
*Dungeons & Dragons
I think I am going to stop using solo monsters.
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<blockquote data-quote="Reynard" data-source="post: 7042056" data-attributes="member: 467"><p>Sorry -- I was teaching a collection of 5 13 year old kids to play D&D this evening and I did not have a chance to weigh in as this debate unfolded.</p><p></p><p>1) The ability to actually summon the marilith was handwavium. In game story reasons provided the opportunity so the 5th level PCs could do it.</p><p></p><p>2) Related in game story reasons let the PCs plan the summoning in secret. This was a decision I made because I saw the CR 16 and said I should give them a little boost. I did not realize that little boost would make the encounter trivial.</p><p></p><p>3) They summed the marilith into a reversed magic circle where they had laid down 4 glyphs of warding, each of which cast 3rd level Cloud of Daggers in one of the 4 squares she occupied. So, she is summoned (surprised) and glyphs go off doing 24d4 magic slashing damage (no save or attack roll). On the start of her turn (she was the second in the initiative order) she takes another 24d4 and can now take reactions.</p><p></p><p>4) Various characters attack her in various ways, whittling her down a little (she parries some of these attacks).</p><p></p><p>5) At the start of her next turn she takes another 24d4 and dies before she can actually act.</p><p></p><p>Note that while Cloud of Daggers requires concentration, Glyph of Warding specifically states that concentration spells last for their full duration when cast through GoW, bypassing the concentration rules. Also note that the wizard PC player that set the trap is my go-to rules/optimization player when I need some insight into the fiddly bits of the system.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7042056, member: 467"] Sorry -- I was teaching a collection of 5 13 year old kids to play D&D this evening and I did not have a chance to weigh in as this debate unfolded. 1) The ability to actually summon the marilith was handwavium. In game story reasons provided the opportunity so the 5th level PCs could do it. 2) Related in game story reasons let the PCs plan the summoning in secret. This was a decision I made because I saw the CR 16 and said I should give them a little boost. I did not realize that little boost would make the encounter trivial. 3) They summed the marilith into a reversed magic circle where they had laid down 4 glyphs of warding, each of which cast 3rd level Cloud of Daggers in one of the 4 squares she occupied. So, she is summoned (surprised) and glyphs go off doing 24d4 magic slashing damage (no save or attack roll). On the start of her turn (she was the second in the initiative order) she takes another 24d4 and can now take reactions. 4) Various characters attack her in various ways, whittling her down a little (she parries some of these attacks). 5) At the start of her next turn she takes another 24d4 and dies before she can actually act. Note that while Cloud of Daggers requires concentration, Glyph of Warding specifically states that concentration spells last for their full duration when cast through GoW, bypassing the concentration rules. Also note that the wizard PC player that set the trap is my go-to rules/optimization player when I need some insight into the fiddly bits of the system. [/QUOTE]
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I think I am going to stop using solo monsters.
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