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I think I am going to stop using solo monsters.
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<blockquote data-quote="Reynard" data-source="post: 7048149" data-attributes="member: 467"><p>last night we played and the party came upon the intellect devourer encounter. I changed things up a little: there were 2 oculus swarms from Tome of Beasts and only 6 intellect devourers. The story was that the swarms attacked the halfling farmstead first with the intellect devourers following along for an opportunity for easy pickings. Using a the wizard PCs familiar the part was able to scout ahead and know something was up so they were on their guard but had no idea what was laying in wait for them.</p><p></p><p>(I actually signaled undead as a red herring using open, empty graves. Some might consider this bad form but I think surpring the assumptions of long time players is often worth it.)</p><p></p><p>The oculus swarms attacked first and they were both terrifying and effective. Front line fighters went immediately blinded and confused and other characters did everything they could to stay out of the swarms. The intellect devourers not so much: they were sneaking up on the party but were seen early enough the dragonborn sorcerer was able to kill all but 2 with a well placed fireball. The often inept (by dice luck) Battle Master fighter displayed unusual skill and dispatched the remaining ones before they could do any damage. From there is was a game of attrition and healing potentially torn out eyeballs until the swarms died.</p><p></p><p>It was a good fight -- fun and scary for the PCs. Multiple opponents helped, as did choosing opponents the PCs themselves wanted to stay away from.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7048149, member: 467"] last night we played and the party came upon the intellect devourer encounter. I changed things up a little: there were 2 oculus swarms from Tome of Beasts and only 6 intellect devourers. The story was that the swarms attacked the halfling farmstead first with the intellect devourers following along for an opportunity for easy pickings. Using a the wizard PCs familiar the part was able to scout ahead and know something was up so they were on their guard but had no idea what was laying in wait for them. (I actually signaled undead as a red herring using open, empty graves. Some might consider this bad form but I think surpring the assumptions of long time players is often worth it.) The oculus swarms attacked first and they were both terrifying and effective. Front line fighters went immediately blinded and confused and other characters did everything they could to stay out of the swarms. The intellect devourers not so much: they were sneaking up on the party but were seen early enough the dragonborn sorcerer was able to kill all but 2 with a well placed fireball. The often inept (by dice luck) Battle Master fighter displayed unusual skill and dispatched the remaining ones before they could do any damage. From there is was a game of attrition and healing potentially torn out eyeballs until the swarms died. It was a good fight -- fun and scary for the PCs. Multiple opponents helped, as did choosing opponents the PCs themselves wanted to stay away from. [/QUOTE]
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I think I am going to stop using solo monsters.
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