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I think I am going to stop using solo monsters.
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<blockquote data-quote="Reynard" data-source="post: 7048195" data-attributes="member: 467"><p>The oculus swarms did not kill the halflings, just pulled out their eyeballs and sent them into madness. So the family patriarch was preparing for the inevitable when the IDs came along and inhabited everyone.</p><p></p><p></p><p></p><p></p><p>Pretty much. They did not actually suffer any major losses but only because some characters chose to use abilities specifically to keep other characters from being permanently blinded. I will say I find it weird that in the encounter calculators it takes numbers enemies into account for multipliers but not numbers of PCs. The force multiplier of a bigger party is very significant.</p><p></p><p>One other thing to say is that since ToB is a 3rd party supplement, there is no telling whether the creatures in it are appropriately CRed. There's more art than science in that process anyway, I would guess, and then it gets coupled with the encounter difficulty calculations being wonky. Again, it just seems like keeping enemy groups big and diverse and going be feel rather than math makes more sense.</p><p></p><p>Next session they start a large party dungeon exploration. That should be interesting in itself.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7048195, member: 467"] The oculus swarms did not kill the halflings, just pulled out their eyeballs and sent them into madness. So the family patriarch was preparing for the inevitable when the IDs came along and inhabited everyone. Pretty much. They did not actually suffer any major losses but only because some characters chose to use abilities specifically to keep other characters from being permanently blinded. I will say I find it weird that in the encounter calculators it takes numbers enemies into account for multipliers but not numbers of PCs. The force multiplier of a bigger party is very significant. One other thing to say is that since ToB is a 3rd party supplement, there is no telling whether the creatures in it are appropriately CRed. There's more art than science in that process anyway, I would guess, and then it gets coupled with the encounter difficulty calculations being wonky. Again, it just seems like keeping enemy groups big and diverse and going be feel rather than math makes more sense. Next session they start a large party dungeon exploration. That should be interesting in itself. [/QUOTE]
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I think I am going to stop using solo monsters.
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