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I think I figured out 4th ed
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<blockquote data-quote="Imaro" data-source="post: 5536680" data-attributes="member: 48965"><p>First, not exactly sure what you are saying is "easier" to do... Second, I don't buy that 4e has a particular pacing/rhythm that it creates objectively for all who play the game...</p><p> </p><p>Honestly, in my experience the "pacing" of 4e combat is still heavily variable, depending upon such things as party make-up (there's a big difference in pacing between a party of mostly strikers vs. a party of mostly leaders), monster choice (again I've noticed choosing to include or not include soldiers can totally change the pacing of a battle as can minions), terrain (a battle with a stop gap will not have the same pacing as a battle on a mostly open field), and so on. I'm glad 4e makes it so that you can more easily create the type of pacing you want, but I don't think 4e has an objective way it paces combat that is independent to how the DM chooses to design an encounter.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5536680, member: 48965"] First, not exactly sure what you are saying is "easier" to do... Second, I don't buy that 4e has a particular pacing/rhythm that it creates objectively for all who play the game... Honestly, in my experience the "pacing" of 4e combat is still heavily variable, depending upon such things as party make-up (there's a big difference in pacing between a party of mostly strikers vs. a party of mostly leaders), monster choice (again I've noticed choosing to include or not include soldiers can totally change the pacing of a battle as can minions), terrain (a battle with a stop gap will not have the same pacing as a battle on a mostly open field), and so on. I'm glad 4e makes it so that you can more easily create the type of pacing you want, but I don't think 4e has an objective way it paces combat that is independent to how the DM chooses to design an encounter. [/QUOTE]
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I think I figured out 4th ed
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