Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I think I finally get how hiding works
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6366247" data-attributes="member: 2011"><p>The game becomes WAY too complex and combat slows down if the DM allows creatures to fire arrows from light obscured areas while remaining unseen, but not hidden. The Perception checks to spot those foes are at disadvantage. Rolling disadvantaged perception rolls every round to spot creatures in lightly obscured areas is a pain.</p><p></p><p>Only a heavily obscured area states that the creatures are unseen (i.e. vision is blocked completely).</p><p></p><p></p><p>The concept that someone is standing in a fog and remaining unseen seems a bit off. I have no problem with an NPC hiding in the corner of a completely black room and darkvision not initially seeing him. I have more of a problem with once he fires his weapon, your darkvision does not spot him. He's in plain sight, not hiding behind anything. Hidden to begin with, but not once he fires his weapon. He's in plain view, but he is still in light concealment (i.e. dim light).</p><p></p><p>If he can see you with his Darkvision in total darkness, then you can see him with your Darkvision in total darkness.</p><p></p><p>It was the hidden state that allowed him to be unseen initially. That hidden state no longer exists once he attacks.</p><p></p><p>The problem comes in when one says that someone is hidden when their location is known automatically. The foe needs to hide again once he gives away his location in order to be hidden again.</p><p></p><p></p><p></p><p>No.</p><p></p><p>If you move into a heavily obscured area, you are automatically unseen and you cannot be seen with a perception check.</p><p></p><p>Also:</p><p></p><p>1) Lightly obscured areas do not block sight. Walking into moderate bushes does not make one unseen in order to require a perception.</p><p>2) Hiding requires an action.</p><p>3) Stealth checks are required when hiding, not when in lightly obscured areas and not hiding (i.e. position given away).</p><p></p><p>Seen until unseen.</p><p></p><p></p><p>Perception checks are only required in lightly obscured areas if the creature is hidden.</p><p></p><p></p><p></p><p>The quote here states that the creature has to be hidden.</p><p></p><p></p><p>Someone standing in fog is not unseen. They are only hidden if they take the hide action. They might not be perceived initially (passive perception), but once they give away their position via attacking, they are now seen.</p><p></p><p>If they hide again, then they become unseen again and then it is Disadvantaged Perception vs. Stealth to find them. You might know their position, but they are unseen until you spot them or they attack again.</p><p></p><p></p><p>If creatures are in the bushes where they cannot be seen, then that is heavily obscured, not lightly obscured.</p><p></p><p>Lightly obscured means a few bushes in the way, fog, or dim light. It does not mean unseen. It only means unseen if hidden. Once attacking, a foe is no longer hidden (unless he is invisible or in heavily obscured, i.e. unseen).</p><p></p><p></p><p>I get your interpretation, but it is way too strong, a bit nonsensical (What do you mean that I cannot see the guy attacking me there in the fog? He can easily see me through the same fog that I cannot see him through. WT?), and it slows down combat.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6366247, member: 2011"] The game becomes WAY too complex and combat slows down if the DM allows creatures to fire arrows from light obscured areas while remaining unseen, but not hidden. The Perception checks to spot those foes are at disadvantage. Rolling disadvantaged perception rolls every round to spot creatures in lightly obscured areas is a pain. Only a heavily obscured area states that the creatures are unseen (i.e. vision is blocked completely). The concept that someone is standing in a fog and remaining unseen seems a bit off. I have no problem with an NPC hiding in the corner of a completely black room and darkvision not initially seeing him. I have more of a problem with once he fires his weapon, your darkvision does not spot him. He's in plain sight, not hiding behind anything. Hidden to begin with, but not once he fires his weapon. He's in plain view, but he is still in light concealment (i.e. dim light). If he can see you with his Darkvision in total darkness, then you can see him with your Darkvision in total darkness. It was the hidden state that allowed him to be unseen initially. That hidden state no longer exists once he attacks. The problem comes in when one says that someone is hidden when their location is known automatically. The foe needs to hide again once he gives away his location in order to be hidden again. No. If you move into a heavily obscured area, you are automatically unseen and you cannot be seen with a perception check. Also: 1) Lightly obscured areas do not block sight. Walking into moderate bushes does not make one unseen in order to require a perception. 2) Hiding requires an action. 3) Stealth checks are required when hiding, not when in lightly obscured areas and not hiding (i.e. position given away). Seen until unseen. Perception checks are only required in lightly obscured areas if the creature is hidden. The quote here states that the creature has to be hidden. Someone standing in fog is not unseen. They are only hidden if they take the hide action. They might not be perceived initially (passive perception), but once they give away their position via attacking, they are now seen. If they hide again, then they become unseen again and then it is Disadvantaged Perception vs. Stealth to find them. You might know their position, but they are unseen until you spot them or they attack again. If creatures are in the bushes where they cannot be seen, then that is heavily obscured, not lightly obscured. Lightly obscured means a few bushes in the way, fog, or dim light. It does not mean unseen. It only means unseen if hidden. Once attacking, a foe is no longer hidden (unless he is invisible or in heavily obscured, i.e. unseen). I get your interpretation, but it is way too strong, a bit nonsensical (What do you mean that I cannot see the guy attacking me there in the fog? He can easily see me through the same fog that I cannot see him through. WT?), and it slows down combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think I finally get how hiding works
Top