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*Pathfinder & Starfinder
I think I have finally "put my finger on it"
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3789737" data-attributes="member: 5143"><p>It's actually the exact opposite. The more you emphasize the importance of roles the more the focus is on the party and less on the individual.</p><p></p><p>The entire idea behind roles is to make sure everyone is good at something...and not the same something so everyone has to rely on each other in order to succeed.</p><p></p><p>In 3.5e it is possible to make up an entire party of characters who are good at everything. 4 of their members out of 5 could drop dead and they'd still be capable of dealing damage, controlling the enemies, taking damage, healing themselves, etc.</p><p></p><p>In 4e, each member of the party will become MORE important to the whole.</p><p></p><p></p><p>Doesn't sound like you will need to. From everything I've seen preparation will be reduced. If monsters abilities are made less complicated, easy to adjudicate and there aren't 10 abilities per creature, then I can just open to the proper page and run the monster even if I wasn't ready for an encounter with that creature. I can do that in 3rd ed, but if I haven't ran that creature before or if it's been a while I may need to take a couple of minutes break from the game to reread all their powers and make sure I have it right.</p><p></p><p></p><p>This is a hard one without knowing exactly what you consider D&D. Everyone has a different opinion of that. Mine is simple: It is a game set in a pseudo-medieval fantasy world with various races where people who cast arcane and divine spells exist, and the players are larger than life characters who work together to defeat strange monsters.</p><p></p><p>In this aspect I don't see 4e being any less D&D than any of the previous editions. I see that other systems (like Hero or GURPS or BESM) could probably be used to play what I think of as D&D, but I don't like their mechanics, since most of them are designed to better suit other playstyles than the D&D one.</p><p></p><p>When I look at D&D in terms of mechanics, I hope that it encourages and helps facilitate the above definition of D&D. If it encourages teamwork over individual play, it's a good mechanic. If it encourages PCs to seek out and kill monsters, it's a good mechanic. If it increases the amount of fun the players have WHILE killing monsters, it's good. If it enables me to run in the above style smoothly and quickly, it's good.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3789737, member: 5143"] It's actually the exact opposite. The more you emphasize the importance of roles the more the focus is on the party and less on the individual. The entire idea behind roles is to make sure everyone is good at something...and not the same something so everyone has to rely on each other in order to succeed. In 3.5e it is possible to make up an entire party of characters who are good at everything. 4 of their members out of 5 could drop dead and they'd still be capable of dealing damage, controlling the enemies, taking damage, healing themselves, etc. In 4e, each member of the party will become MORE important to the whole. Doesn't sound like you will need to. From everything I've seen preparation will be reduced. If monsters abilities are made less complicated, easy to adjudicate and there aren't 10 abilities per creature, then I can just open to the proper page and run the monster even if I wasn't ready for an encounter with that creature. I can do that in 3rd ed, but if I haven't ran that creature before or if it's been a while I may need to take a couple of minutes break from the game to reread all their powers and make sure I have it right. This is a hard one without knowing exactly what you consider D&D. Everyone has a different opinion of that. Mine is simple: It is a game set in a pseudo-medieval fantasy world with various races where people who cast arcane and divine spells exist, and the players are larger than life characters who work together to defeat strange monsters. In this aspect I don't see 4e being any less D&D than any of the previous editions. I see that other systems (like Hero or GURPS or BESM) could probably be used to play what I think of as D&D, but I don't like their mechanics, since most of them are designed to better suit other playstyles than the D&D one. When I look at D&D in terms of mechanics, I hope that it encourages and helps facilitate the above definition of D&D. If it encourages teamwork over individual play, it's a good mechanic. If it encourages PCs to seek out and kill monsters, it's a good mechanic. If it increases the amount of fun the players have WHILE killing monsters, it's good. If it enables me to run in the above style smoothly and quickly, it's good. [/QUOTE]
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Community
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I think I have finally "put my finger on it"
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