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I think I have finally "put my finger on it"
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<blockquote data-quote="Raven Crowking" data-source="post: 3791621" data-attributes="member: 18280"><p>Just so you know, the Conan comics from Dark Horse is doing quite well. Definitely a sales item in my store, and something that I personally collect. There is an upcomming Kull and Solomon Kane series as well.</p><p></p><p>Everyone has their own opinions, but it should be noted that the sample of adventure play in the 1e DMG assumes players familiar with Shakespeare (<em>The Tempest</em>, to be precise). While Howard's writing is rough, it is vibrant, and there are quite a few things that he wrote that I would contend are good (although not deep). While I also enjoy the ERB material, it is clear when reading ERB and Howard that ERB was far more of a "formula" writer, whereas Howard's work contains far more meat.</p><p></p><p>(Yet, OTOH, it is ERB's Mars books that contain a desert planet where the wild natives ride gigantic pad-footed beasts, and which gave us such terms as padwar, jed, jeddak, banth, and sith, so I'm guessing that those novels continue to influence our culture in round-about ways..... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> )</p><p></p><p>The Conan, Kull, Solomon Kane, and other Howard stories are currently being reprinted. Howard's work that appeared in Weird Tales is being reprinted in its entirety in a 10-volume set. It runs the gamut from pretty bad pulp to thought-provoking. Edgar Rice Burroughs' books are also beginning to appear in new printings. </p><p></p><p>Even those these books might not be "great literature", they are worth reading. Anyone who can read Conan, Solomon Kane, Tarzan, or John Carter stories without recognizing the origins of certain D&D tropes -- and gaining ideas for how to use those tropes effectively in within the game -- isn't trying very hard! OTOH, if your game can convey half the energy of Howard's writing (or Burroughs at his best), it will be a fine game indeed.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3791621, member: 18280"] Just so you know, the Conan comics from Dark Horse is doing quite well. Definitely a sales item in my store, and something that I personally collect. There is an upcomming Kull and Solomon Kane series as well. Everyone has their own opinions, but it should be noted that the sample of adventure play in the 1e DMG assumes players familiar with Shakespeare ([I]The Tempest[/I], to be precise). While Howard's writing is rough, it is vibrant, and there are quite a few things that he wrote that I would contend are good (although not deep). While I also enjoy the ERB material, it is clear when reading ERB and Howard that ERB was far more of a "formula" writer, whereas Howard's work contains far more meat. (Yet, OTOH, it is ERB's Mars books that contain a desert planet where the wild natives ride gigantic pad-footed beasts, and which gave us such terms as padwar, jed, jeddak, banth, and sith, so I'm guessing that those novels continue to influence our culture in round-about ways..... :lol: ) The Conan, Kull, Solomon Kane, and other Howard stories are currently being reprinted. Howard's work that appeared in Weird Tales is being reprinted in its entirety in a 10-volume set. It runs the gamut from pretty bad pulp to thought-provoking. Edgar Rice Burroughs' books are also beginning to appear in new printings. Even those these books might not be "great literature", they are worth reading. Anyone who can read Conan, Solomon Kane, Tarzan, or John Carter stories without recognizing the origins of certain D&D tropes -- and gaining ideas for how to use those tropes effectively in within the game -- isn't trying very hard! OTOH, if your game can convey half the energy of Howard's writing (or Burroughs at his best), it will be a fine game indeed. RC [/QUOTE]
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