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*Pathfinder & Starfinder
I think I have finally "put my finger on it"
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<blockquote data-quote="JamesM" data-source="post: 3791706" data-attributes="member: 2762"><p>That's the crux of it -- and it's also the reason why I'll probably get off the <em>D&D</em> train at Station 3.5. I cannot (and indeed do not) fault WotC for trying to make the game more appealing to people whose understanding of "fantasy" does not include Howard and Leiber and De Camp (or even Tolkien), but, by the same token, I don't have to like it. </p><p></p><p>If -- and I say if, because it's too early to say for certain, even if there are solid hints -- it's true that 4E is "updating" its look and feel to borrow more heavily from contemporary fantasy, then, to my mind anyway, it might as well be a new game entirely. In fact, the more I see of these Design & Developments articles, the more I read of the designer's blogs, the more convinced I am that isn't really 4E at all but <em>Dungeons & Dragons 2.0</em>, someone's idea of what the game would have been like if it'd been created in 2008 rather than 1974. </p><p></p><p>There's nothing inherently wrong with that, but I think that's what people mean when they say that 4E doesn't "feel" like <em>D&D</em> anymore. Its inspirations and its source material seem very different than what some of us associate with the core elements of <em>D&D</em>-style fantasy, which were derived primarily from the pulp fantasy and science fiction Gygax read as a young person. I understand few people read that stuff now (more's the pity), but I don't think it's unreasonable to say that, once you change the inspirations of your core elements, you change more than just "chrome" or "fluff;" you change the game itself.</p><p></p><p>That's why some people are anxious about 4E and I think it's a very reasonable anxiety. It may not be one shared by many people on these forums, but it's not irrational.</p></blockquote><p></p>
[QUOTE="JamesM, post: 3791706, member: 2762"] That's the crux of it -- and it's also the reason why I'll probably get off the [i]D&D[/i] train at Station 3.5. I cannot (and indeed do not) fault WotC for trying to make the game more appealing to people whose understanding of "fantasy" does not include Howard and Leiber and De Camp (or even Tolkien), but, by the same token, I don't have to like it. If -- and I say if, because it's too early to say for certain, even if there are solid hints -- it's true that 4E is "updating" its look and feel to borrow more heavily from contemporary fantasy, then, to my mind anyway, it might as well be a new game entirely. In fact, the more I see of these Design & Developments articles, the more I read of the designer's blogs, the more convinced I am that isn't really 4E at all but [i]Dungeons & Dragons 2.0[/i], someone's idea of what the game would have been like if it'd been created in 2008 rather than 1974. There's nothing inherently wrong with that, but I think that's what people mean when they say that 4E doesn't "feel" like [i]D&D[/i] anymore. Its inspirations and its source material seem very different than what some of us associate with the core elements of [i]D&D[/i]-style fantasy, which were derived primarily from the pulp fantasy and science fiction Gygax read as a young person. I understand few people read that stuff now (more's the pity), but I don't think it's unreasonable to say that, once you change the inspirations of your core elements, you change more than just "chrome" or "fluff;" you change the game itself. That's why some people are anxious about 4E and I think it's a very reasonable anxiety. It may not be one shared by many people on these forums, but it's not irrational. [/QUOTE]
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I think I have finally "put my finger on it"
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