Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think I have finally "put my finger on it"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Najo" data-source="post: 3793204" data-attributes="member: 9959"><p>All you essentially are saying is that these are my opinions. I have read everything posted by developers and many of their statements the nay sayers are ignoring key facts or not reading them altogether. I am connected with the gaming industry and we have done large scale events tied with D&D.</p><p></p><p>When a game has to many barriers to entry for its target market, it disrupts the flow and easy of adaption of new players into that game. One of WOW's major strengths is it has little or no barriers to entry for a new player, and then as it reaches each barrier it holds their hand to it. The only really area WOW does not intuitively remove barriers is its end game content. </p><p></p><p>Dungeons and Dragons (and rpgs and the hobby game industry) has a number of barriers to entry for adaptation of new customers. A few of these are:</p><p></p><p> * Requiring a DM who knows the rules to play</p><p> * Having a peer group who already knows the game to play </p><p> * Having a good gaming experience so you want to keep playing</p><p> * Initimdation by size of the rule books and amount of rules to learn to start playing</p><p> * Initimidation by the not knowing where to start playing</p><p> * Not being overwhelmed or lost by odd or counter-intuitive rules.</p><p></p><p>This is just a handful of the barrier D&D faces, aside from being a pen and paper game in an electronic age. That is just for new players at that. Veteran players have their own issues too. </p><p></p><p>First off, D&D does not support traditional mythic fantasy archetypes because of the over dependacy on magic items (i.e. the christmas tree effect). The lack of sold challenging play at each level (instead of the sweet spot). The difficulty of power creep and high level play. Creating encounters easily. Complicated monster creation that wastes time prepping instead of playing. I can go on and on. These are all real problems in the way of players spending more time playing instead of metagaming and min/maxing rules.</p><p></p><p>Second, the Digital Initative places D&D in a place where games can be available online 24/7, that groups seperated by geography can easily keep playing together and where those who are new to the game can get a 15 or 30 day trial and hop on and start playing over the virtual game table with people who have open games. It is no different than the connectivity that yahoo games or mmo's offer a group of friends who become seperated or a solo player meeting people online. This is a new era for D&D if this works. </p><p></p><p>Everything I have listed here, from gaining new players, to giving smoother, faster and more fun game play, to helping DMs get up and running and world building sooner, is all addressed in the various videos and articles coming out of WOTC. They are being very honest with the fans. And so far everything they have said is true. </p><p></p><p>Honestly, the other element the nay sayers are ignoring is the experience and professionalism of WOTC. They have a strong track record with both D&D and Magic. They have only made these games better and better with most of the products they release for them. </p><p></p><p>Personally, I think the nay sayers need to relax, look at all of the information and then wait for the books to release. I really think we will be plesantly surprised.</p></blockquote><p></p>
[QUOTE="Najo, post: 3793204, member: 9959"] All you essentially are saying is that these are my opinions. I have read everything posted by developers and many of their statements the nay sayers are ignoring key facts or not reading them altogether. I am connected with the gaming industry and we have done large scale events tied with D&D. When a game has to many barriers to entry for its target market, it disrupts the flow and easy of adaption of new players into that game. One of WOW's major strengths is it has little or no barriers to entry for a new player, and then as it reaches each barrier it holds their hand to it. The only really area WOW does not intuitively remove barriers is its end game content. Dungeons and Dragons (and rpgs and the hobby game industry) has a number of barriers to entry for adaptation of new customers. A few of these are: * Requiring a DM who knows the rules to play * Having a peer group who already knows the game to play * Having a good gaming experience so you want to keep playing * Initimdation by size of the rule books and amount of rules to learn to start playing * Initimidation by the not knowing where to start playing * Not being overwhelmed or lost by odd or counter-intuitive rules. This is just a handful of the barrier D&D faces, aside from being a pen and paper game in an electronic age. That is just for new players at that. Veteran players have their own issues too. First off, D&D does not support traditional mythic fantasy archetypes because of the over dependacy on magic items (i.e. the christmas tree effect). The lack of sold challenging play at each level (instead of the sweet spot). The difficulty of power creep and high level play. Creating encounters easily. Complicated monster creation that wastes time prepping instead of playing. I can go on and on. These are all real problems in the way of players spending more time playing instead of metagaming and min/maxing rules. Second, the Digital Initative places D&D in a place where games can be available online 24/7, that groups seperated by geography can easily keep playing together and where those who are new to the game can get a 15 or 30 day trial and hop on and start playing over the virtual game table with people who have open games. It is no different than the connectivity that yahoo games or mmo's offer a group of friends who become seperated or a solo player meeting people online. This is a new era for D&D if this works. Everything I have listed here, from gaining new players, to giving smoother, faster and more fun game play, to helping DMs get up and running and world building sooner, is all addressed in the various videos and articles coming out of WOTC. They are being very honest with the fans. And so far everything they have said is true. Honestly, the other element the nay sayers are ignoring is the experience and professionalism of WOTC. They have a strong track record with both D&D and Magic. They have only made these games better and better with most of the products they release for them. Personally, I think the nay sayers need to relax, look at all of the information and then wait for the books to release. I really think we will be plesantly surprised. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think I have finally "put my finger on it"
Top