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I think I might have figured out an idea for a new class.
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<blockquote data-quote="Mind of tempest" data-source="post: 8306588" data-attributes="member: 7029233"><p>why have paladin you can just multi-class?</p><p></p><p>I was going to add that it lets you blend in more as unlike other unarmoured class it does not use bear asking but it is more flashy, so yes think kind like venom in that you with the armour on is very obvious.</p><p></p><p>warlock and clerics serve a higher power, here you need them and they need you as without them your a sub-par fighter and without you can't cast properly and can not be developed further.</p><p>as in you can disagree and not be vaporised, I no some campaigns do not care for the roleplaying bit of serving something else with a will but that also does not matter here.</p><p>as otherwise cleric and warlock should be the same class.</p><p></p><p>there is no gifted power both you and it work together but it can have an interesting interpersonal relationship as much as the player and dm both want it.</p><p></p><p>that was an idea for a subclass.</p><p></p><p>I am trying to think of a more exact mechanic I was thinking something controlebased as no martial or half caster at present can really add that.</p><p></p><p>technically no role is empty nor has one been epty for a while but people like half casters and have longed for a third one and it is desirened to be more customizable and versitle than ranger who is mostly range damage or paladin which is all tank.</p><p>this is mostly a magic skirmishers but can fill he other roles depending how you build them so you could have three in a game and no one competes.</p><p></p><p>I am proberbly explaining to badly as typed text is not what I am good at, think less master servent and more three legged race, you and the thing grow and build together it is more or less literally fused to you and as you grow stronger it does as well. slightly high concept but made to at lest be refluffable to other settings as needed.</p><p></p><p>but they are the need atrrubutes of paladin and ranger recitively for there weapon use.</p><p>no idea on casting stat yet but not cha as that has sufficient number of classes.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8306588, member: 7029233"] why have paladin you can just multi-class? I was going to add that it lets you blend in more as unlike other unarmoured class it does not use bear asking but it is more flashy, so yes think kind like venom in that you with the armour on is very obvious. warlock and clerics serve a higher power, here you need them and they need you as without them your a sub-par fighter and without you can't cast properly and can not be developed further. as in you can disagree and not be vaporised, I no some campaigns do not care for the roleplaying bit of serving something else with a will but that also does not matter here. as otherwise cleric and warlock should be the same class. there is no gifted power both you and it work together but it can have an interesting interpersonal relationship as much as the player and dm both want it. that was an idea for a subclass. I am trying to think of a more exact mechanic I was thinking something controlebased as no martial or half caster at present can really add that. technically no role is empty nor has one been epty for a while but people like half casters and have longed for a third one and it is desirened to be more customizable and versitle than ranger who is mostly range damage or paladin which is all tank. this is mostly a magic skirmishers but can fill he other roles depending how you build them so you could have three in a game and no one competes. I am proberbly explaining to badly as typed text is not what I am good at, think less master servent and more three legged race, you and the thing grow and build together it is more or less literally fused to you and as you grow stronger it does as well. slightly high concept but made to at lest be refluffable to other settings as needed. but they are the need atrrubutes of paladin and ranger recitively for there weapon use. no idea on casting stat yet but not cha as that has sufficient number of classes. [/QUOTE]
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I think I might have figured out an idea for a new class.
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