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I think I prefer backgrounds in 2014
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<blockquote data-quote="Crimson Longinus" data-source="post: 9544338" data-attributes="member: 7025508"><p>I am not convinced by this line of reasoning. If the bonus is so insignificant, then why it is so super important for so many people to get it? Many felt that unless the species got a bonus to the class' main score, it was unplayable as that class. So certainly the bonus <em>feels </em>like a big impact to many, in which case it is fine way to represent a big difference in the fiction. </p><p></p><p>And of course the game could be built so that far bigger differences in ability scores were fine, it just isn't. Though actually with the biggest area of contention, the strength, it is. You could cap halflings at strength eight and the game would work just fine, as they could just play dex-based melee builds. Barbarian is the only class which doesn't have a good dex build, and that could easily be fixed. </p><p></p><p>And I've said it many times before, but the ability scores being so strongly determined by the class is a big flaw in the game, regardless of the species issue. It is boring that every wizard has same int, every rogue same dex, every barbarian same strength etc. We are given the illusion of choosing the ability scores to represent the individual capabilities of our chracter, yet in reality the stats are in large part dictated by the class.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9544338, member: 7025508"] I am not convinced by this line of reasoning. If the bonus is so insignificant, then why it is so super important for so many people to get it? Many felt that unless the species got a bonus to the class' main score, it was unplayable as that class. So certainly the bonus [I]feels [/I]like a big impact to many, in which case it is fine way to represent a big difference in the fiction. And of course the game could be built so that far bigger differences in ability scores were fine, it just isn't. Though actually with the biggest area of contention, the strength, it is. You could cap halflings at strength eight and the game would work just fine, as they could just play dex-based melee builds. Barbarian is the only class which doesn't have a good dex build, and that could easily be fixed. And I've said it many times before, but the ability scores being so strongly determined by the class is a big flaw in the game, regardless of the species issue. It is boring that every wizard has same int, every rogue same dex, every barbarian same strength etc. We are given the illusion of choosing the ability scores to represent the individual capabilities of our chracter, yet in reality the stats are in large part dictated by the class. [/QUOTE]
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