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I think I prefer backgrounds in 2014
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<blockquote data-quote="DEFCON 1" data-source="post: 9544536" data-attributes="member: 7006"><p>The mechanics of the <em>entire game</em> are disconnected from the fiction. But people only see that in the parts they want to see it.</p><p></p><p>Hit points are not connected to a person's health. Three "death saves" are not connected to how every person is going to die-- IE it doesn't take 18 seconds for every single person to expire... some are faster, some are much much slower. Levels do not accurately represent a person getting better with age and experience because the gap between 1st level and 20th is way, way, <em>way</em> too great.</p><p></p><p>People who say they need X in the game to represent some thing do so while simultaneously ignoring the hundreds of other mechanics that are not connected to anything in the fiction. And the designers of the game know this... which is why they don't get nearly as hung up on these things as certain players do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9544536, member: 7006"] The mechanics of the [I]entire game[/I] are disconnected from the fiction. But people only see that in the parts they want to see it. Hit points are not connected to a person's health. Three "death saves" are not connected to how every person is going to die-- IE it doesn't take 18 seconds for every single person to expire... some are faster, some are much much slower. Levels do not accurately represent a person getting better with age and experience because the gap between 1st level and 20th is way, way, [I]way[/I] too great. People who say they need X in the game to represent some thing do so while simultaneously ignoring the hundreds of other mechanics that are not connected to anything in the fiction. And the designers of the game know this... which is why they don't get nearly as hung up on these things as certain players do. [/QUOTE]
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