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I think I prefer backgrounds in 2014
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<blockquote data-quote="Horwath" data-source="post: 9544789" data-attributes="member: 6801299"><p>I agree, but there is a fine line between being better at something and giving out image that this is the only combo that is valuable and you are punishing yourself by not getting this specific class-species combo.</p><p></p><p>traits can be different and still have broad usage.</p><p></p><p>I.E:</p><p>elves</p><p>Fey step: As a Bonus action, teleport 30ft,</p><p>usage: prof bonus Long rest day, +1 usage per Short rest, </p><p></p><p>darkvision 40ft</p><p></p><p>proficiency+Expertise in Perception</p><p></p><p>+1 cantrip(use int, wis or cha for casting this cantrip)</p><p>might be wizard only cantrip or any or wizard/druid/cleric cantrip</p><p></p><p>elven trance(4hr meditation instead of 8hr Long rest, no Perception penalty while resting)</p><p></p><p>Longbow proficiency, or if you start with martial weapons, pick a tool or a language instead.</p><p></p><p></p><p>now, this set of abilities work with almost every build.</p><p></p><p></p><p>Humans:</p><p>+1 origin feat.</p><p>+1 skill</p><p>+1 expertise</p><p>+4 tools, weapons or languages</p><p></p><p>now humans are bland and boring(from personal experience) and abilities describe that.</p><p>But, this sets of abilities give versatility and you can use that in any build.</p><p></p><p></p><p>Orcs:</p><p>brutal critical: when you score a critical hit with any attack, deal +1d12 damage in addition to normal critical damage</p><p></p><p>darkvision 80ft</p><p></p><p>adrenaline rush and relentless endurance as in 2024 PHB</p><p></p><p></p><p>Dwarves:</p><p></p><p>+1 HP per level</p><p></p><p>max healing from using HDs</p><p></p><p>additional d4 HDs equal to proficiency bonus</p><p></p><p>stone's endurance:</p><p>prof bonus per Long rest, +1 usage on Short rest, you can take Dodge action as a Bonus action and spend one of your HDs</p><p></p><p>darkvision 80ft</p><p></p><p>posion resistance and advantage on saves vs poisons.</p><p></p><p>axe and hammer training:</p><p>you gain proficiency in one martial axe or hammer type weapon or you gain one tool or language.</p><p></p><p></p><p></p><p>all these abilities are very general, but they do have a play style that they support over other.</p><p></p><p>now we can discuss the power level of those features and how they could be tweaked, but almost all concepts can be supported by these 4 core species of D&D.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9544789, member: 6801299"] I agree, but there is a fine line between being better at something and giving out image that this is the only combo that is valuable and you are punishing yourself by not getting this specific class-species combo. traits can be different and still have broad usage. I.E: elves Fey step: As a Bonus action, teleport 30ft, usage: prof bonus Long rest day, +1 usage per Short rest, darkvision 40ft proficiency+Expertise in Perception +1 cantrip(use int, wis or cha for casting this cantrip) might be wizard only cantrip or any or wizard/druid/cleric cantrip elven trance(4hr meditation instead of 8hr Long rest, no Perception penalty while resting) Longbow proficiency, or if you start with martial weapons, pick a tool or a language instead. now, this set of abilities work with almost every build. Humans: +1 origin feat. +1 skill +1 expertise +4 tools, weapons or languages now humans are bland and boring(from personal experience) and abilities describe that. But, this sets of abilities give versatility and you can use that in any build. Orcs: brutal critical: when you score a critical hit with any attack, deal +1d12 damage in addition to normal critical damage darkvision 80ft adrenaline rush and relentless endurance as in 2024 PHB Dwarves: +1 HP per level max healing from using HDs additional d4 HDs equal to proficiency bonus stone's endurance: prof bonus per Long rest, +1 usage on Short rest, you can take Dodge action as a Bonus action and spend one of your HDs darkvision 80ft posion resistance and advantage on saves vs poisons. axe and hammer training: you gain proficiency in one martial axe or hammer type weapon or you gain one tool or language. all these abilities are very general, but they do have a play style that they support over other. now we can discuss the power level of those features and how they could be tweaked, but almost all concepts can be supported by these 4 core species of D&D. [/QUOTE]
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