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<blockquote data-quote="Eltab" data-source="post: 6789734" data-attributes="member: 6803337"><p>Simple skill checks (a.k.a. making it up as you go along)</p><p></p><p>Player wants to do something - it sounds cool (or awful) but something fun could result, succeed or fail. Alas that it has no close match in the printed rules.</p><p></p><p>Pick the skill that sounds closest to what would be appropriate. Athletics / Acrobatics cover many physical acts. Nature / Arcana / Religion to remember important facts. Intimidation / Persuasion / Perform to influence people. Perception / Insight / Investigation to find, recognize, and put together clues to a puzzle.</p><p></p><p>Then ask yourself: is this Easy, Hard, or Somewhere In-Between?</p><p>Have the PC roll 1d20 and add his skill modifier to the roll</p><p>If Easy, PC succeeds on 5+</p><p>If In-between, PC succeeds on 10+</p><p>If Hard, PC succeeds on 15+</p><p>If Impossible, PC succeeds on 20+</p><p>Option: natural 20 succeeds spectacularly; natural 1 fails spectacularly</p><p></p><p>Be ready to describe amounts of success based on how well the PC rolled; many acts have more to them than "you did it" / "you fell flat on your face". A swashbuckling attempt to swing across the ballroom on the chandelier might end up with the PC on the opposite balcony, or flat on his face on the floor ('1's) or stuck on the chandelier over the center of the room, or triumphantly swooping over the dance floor, grabbing the Scarlet Pimpernel off his feet, displaying him before the assembled crowd, and jumping onto the opposite balcony ('20's).</p></blockquote><p></p>
[QUOTE="Eltab, post: 6789734, member: 6803337"] Simple skill checks (a.k.a. making it up as you go along) Player wants to do something - it sounds cool (or awful) but something fun could result, succeed or fail. Alas that it has no close match in the printed rules. Pick the skill that sounds closest to what would be appropriate. Athletics / Acrobatics cover many physical acts. Nature / Arcana / Religion to remember important facts. Intimidation / Persuasion / Perform to influence people. Perception / Insight / Investigation to find, recognize, and put together clues to a puzzle. Then ask yourself: is this Easy, Hard, or Somewhere In-Between? Have the PC roll 1d20 and add his skill modifier to the roll If Easy, PC succeeds on 5+ If In-between, PC succeeds on 10+ If Hard, PC succeeds on 15+ If Impossible, PC succeeds on 20+ Option: natural 20 succeeds spectacularly; natural 1 fails spectacularly Be ready to describe amounts of success based on how well the PC rolled; many acts have more to them than "you did it" / "you fell flat on your face". A swashbuckling attempt to swing across the ballroom on the chandelier might end up with the PC on the opposite balcony, or flat on his face on the floor ('1's) or stuck on the chandelier over the center of the room, or triumphantly swooping over the dance floor, grabbing the Scarlet Pimpernel off his feet, displaying him before the assembled crowd, and jumping onto the opposite balcony ('20's). [/QUOTE]
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