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I think I'm over crunch
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<blockquote data-quote="woodelf" data-source="post: 1681448" data-attributes="member: 10201"><p>None of which had anything to do with Ravenloft or Planescape, so how is that a counter to his point? He didn't say there <em>wasn't</em> crunch in AD&D2 books, he said there <em>was</em> fluff--one is not the converse of the other. And, even then, the parts i got the most use out of in the Complete... series, with the exception of weapon groups and fighting styles, was the fluff. Sure, the spells were cool, but i'd probably only actually use one or seven from any given book. And kits are a whole lot of fluff wrapped up with a package of crunch, just the inverse of PrCs, which are generally a whole lot of crunch with an ittybitty fluffy center--or no fluff at all, on occasion. Even Tome of Magic, on the surface a book full of crunch, was far less crunchy than D&D3E equivalents. Much more of the wordcount was devoted to the non-mechanical parts of spell descriptions in AD&D2, and it explored interesting concepts with some of the priest spheres, rather than just presenting a new, one-sentence domain power.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1681448, member: 10201"] None of which had anything to do with Ravenloft or Planescape, so how is that a counter to his point? He didn't say there [i]wasn't[/i] crunch in AD&D2 books, he said there [i]was[/i] fluff--one is not the converse of the other. And, even then, the parts i got the most use out of in the Complete... series, with the exception of weapon groups and fighting styles, was the fluff. Sure, the spells were cool, but i'd probably only actually use one or seven from any given book. And kits are a whole lot of fluff wrapped up with a package of crunch, just the inverse of PrCs, which are generally a whole lot of crunch with an ittybitty fluffy center--or no fluff at all, on occasion. Even Tome of Magic, on the surface a book full of crunch, was far less crunchy than D&D3E equivalents. Much more of the wordcount was devoted to the non-mechanical parts of spell descriptions in AD&D2, and it explored interesting concepts with some of the priest spheres, rather than just presenting a new, one-sentence domain power. [/QUOTE]
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I think I'm over crunch
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