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I think I'm stalling out my own game
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<blockquote data-quote="Gold Roger" data-source="post: 3052139" data-attributes="member: 33904"><p>I think there's three points:</p><p></p><p>-The PC's are overwhelmed. You say the PC's don't quite know how much the enemy is out of their league. I'd say their current actions very much show them as people that are totally certain they are out of their league. They are often thinking about fleeing, they are paralised with the realisation that whatever they do will end with terrible consequences.</p><p></p><p>-The PC's need a friend, badly. A campaign where there are many greys and enemies are great, but there has to be a counterpoint. I'm not talking about archmage McMighty comming up, but there have to be some friends. Some farmers that offer them a place to hide or a cleric of a small chappel. There have to be others that know of a plot so terrible and big in scope and work against it. Again, not archmage McMighty, but perhaps there's some toady in the enemy ranks that doesn't exactly like "where this is going". He's still an evil bastard and to scared to act himself, but given the chance he might want to play some info/help into the PC's hand. Maybe there's another adventuring group of lower level working against the BBEG. Or an loose order of valiant young paladins, that would gladly sacrifice themself to act as diversion for some plan of the players. The point is, why would the PC's want to save something where everybody else is a utter bastard? (believe me, I had a campaign break down because of exactly this issue- instead of heroes I ended up with a bunch of bloodthirsty slayers)</p><p></p><p>-It's time for a ninja attack<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p>I'm only half joking. The playerss are frustrated with their situation and pacing has slowed to a crawl. The best way to regain a good pacing is some good old asskicking.</p><p></p><p>My tip?</p><p></p><p>Show them the light at the end of the tunnel.</p><p></p><p>First of I'd regain the pace by bringing in some good old asskicking for righteousness. Have the PC's fight something that <strong>isn't</strong> connected to the BBEG for a change. My suggestion is marauding orcs attacking a friendly village. Not very imaginative, but it works to regain some altitude, this is nothing you want to base you campaign on, after all.</p><p></p><p>After the orcs have been liberately kicked, put in some time for fluffy towels. One or two days spend in a village with friendly and helpfull-though powerless- goodfolks should do wonders for their self esteem and perspective. They've had a success and they will be remembered what they are fighting for, what would be lost if the BBEG's plan succeded. They should realise that protecting this village from marauding orcs is just the same as protecting this and all simmilar villages from the BBEGs dreams of tyrrany.</p><p></p><p>You might want to go further and thereafter have them defeat some real minor BBEG with some info and hints on the most pressing issues of the campaign.</p><p></p><p>These things together will hopefully let your campaign catch new wind.</p><p></p><p>Other than that you might want to just talk to your players about the campaign-what they like, what they'd like to do, what they fear and what frustrates them.</p><p></p><p>A campaign with hard consequences, true villains, free player action and many branches is great, I'd venture saying for me it's the best kind of campaign. But to really make it work, there have to be some extra mechanisms.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3052139, member: 33904"] I think there's three points: -The PC's are overwhelmed. You say the PC's don't quite know how much the enemy is out of their league. I'd say their current actions very much show them as people that are totally certain they are out of their league. They are often thinking about fleeing, they are paralised with the realisation that whatever they do will end with terrible consequences. -The PC's need a friend, badly. A campaign where there are many greys and enemies are great, but there has to be a counterpoint. I'm not talking about archmage McMighty comming up, but there have to be some friends. Some farmers that offer them a place to hide or a cleric of a small chappel. There have to be others that know of a plot so terrible and big in scope and work against it. Again, not archmage McMighty, but perhaps there's some toady in the enemy ranks that doesn't exactly like "where this is going". He's still an evil bastard and to scared to act himself, but given the chance he might want to play some info/help into the PC's hand. Maybe there's another adventuring group of lower level working against the BBEG. Or an loose order of valiant young paladins, that would gladly sacrifice themself to act as diversion for some plan of the players. The point is, why would the PC's want to save something where everybody else is a utter bastard? (believe me, I had a campaign break down because of exactly this issue- instead of heroes I ended up with a bunch of bloodthirsty slayers) -It's time for a ninja attack:D. I'm only half joking. The playerss are frustrated with their situation and pacing has slowed to a crawl. The best way to regain a good pacing is some good old asskicking. My tip? Show them the light at the end of the tunnel. First of I'd regain the pace by bringing in some good old asskicking for righteousness. Have the PC's fight something that [B]isn't[/B] connected to the BBEG for a change. My suggestion is marauding orcs attacking a friendly village. Not very imaginative, but it works to regain some altitude, this is nothing you want to base you campaign on, after all. After the orcs have been liberately kicked, put in some time for fluffy towels. One or two days spend in a village with friendly and helpfull-though powerless- goodfolks should do wonders for their self esteem and perspective. They've had a success and they will be remembered what they are fighting for, what would be lost if the BBEG's plan succeded. They should realise that protecting this village from marauding orcs is just the same as protecting this and all simmilar villages from the BBEGs dreams of tyrrany. You might want to go further and thereafter have them defeat some real minor BBEG with some info and hints on the most pressing issues of the campaign. These things together will hopefully let your campaign catch new wind. Other than that you might want to just talk to your players about the campaign-what they like, what they'd like to do, what they fear and what frustrates them. A campaign with hard consequences, true villains, free player action and many branches is great, I'd venture saying for me it's the best kind of campaign. But to really make it work, there have to be some extra mechanisms. [/QUOTE]
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