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*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
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<blockquote data-quote="Ilja" data-source="post: 4919647" data-attributes="member: 84300"><p>EldritchLord has a good point. While a fireball is powerful, it's doesn't really change game play in the way 4-th level spells do. The most gamechanging spells of level 3 must be Fly, Clairvoyance, and Invisibility Sphere. All of these are still FAR more limited than spells such as Polymorph, save-or-dies, and Dimension Door. But what about slowing down the progress after that point? Making it every 3 levels after level 7 allows 8th level spells, but not 9th level nor empowered 7th level. These could only be gained at epic levels. Also, reducing spells per day gives back some of the limitation that the wizard should have (but rarely has at high levels). A table might look something like this:</p><p>[sblock=Wizard spells per day][code]</p><p>[b]Clvl 0 1 2 3 4 5 6 7 8[/b]</p><p>1 3 1 - - - - - - -</p><p>2 4 2 - - - - - - -</p><p>3 4 2 1 - - - - - -</p><p>4 4 3 2 - - - - - -</p><p>5 4 3 2 1 - - - - -</p><p>6 5 3 3 2 - - - - -</p><p>7 5 4 3 2 1 - - - -</p><p>8 5 4 3 3 2 - - - -</p><p>9 5 4 4 3 2 - - - -</p><p>10 5 4 4 3 2 1 - - -</p><p>11 6 4 4 4 3 2 - - -</p><p>12 6 4 4 4 3 2 - - -</p><p>13 6 4 4 4 3 2 1 - -</p><p>14 6 4 4 4 3 3 2 - -</p><p>15 6 4 4 4 4 3 2 - -</p><p>16 6 4 4 4 4 3 2 1 -</p><p>17 6 4 4 4 4 3 3 2 -</p><p>18 6 4 4 4 4 4 3 2 -</p><p>19 6 4 4 4 4 4 3 2 1</p><p>20 6 4 4 4 4 4 3 3 2</p><p>[/code][/sblock]</p><p>With this, they'll get their basic spells at about the same rate, but the more powerful will take more time to master. Also, they won't have a long line of "4 per day's" at level 20; spell levels 6, 7, and 8 will at most have 3, 3, and 2 times per day respectively.</p><p></p><p>There are three levels where not much happens though; 12, 15, and 18. However, I don't see this as a big problem, as these are the same levels where new feats are gained (at level 12, it's also an attribute point, possibly increasing spells per day anyway, and at level 15 it's two feats).</p><p></p><p>Now, this would make sorcerers gain spells faster than wizards. I don't have a problem with this either; sorcerers aren't as overpowered as wizards as is, and it feels quite logical that sorcerers, who has magic in their blood, learn to master advanced spells more quickly. Wizards on the other hand has greater versatility and learns more of the theoretical aspects (leading to more metamagic and item creation feats).</p></blockquote><p></p>
[QUOTE="Ilja, post: 4919647, member: 84300"] EldritchLord has a good point. While a fireball is powerful, it's doesn't really change game play in the way 4-th level spells do. The most gamechanging spells of level 3 must be Fly, Clairvoyance, and Invisibility Sphere. All of these are still FAR more limited than spells such as Polymorph, save-or-dies, and Dimension Door. But what about slowing down the progress after that point? Making it every 3 levels after level 7 allows 8th level spells, but not 9th level nor empowered 7th level. These could only be gained at epic levels. Also, reducing spells per day gives back some of the limitation that the wizard should have (but rarely has at high levels). A table might look something like this: [sblock=Wizard spells per day][code] [b]Clvl 0 1 2 3 4 5 6 7 8[/b] 1 3 1 - - - - - - - 2 4 2 - - - - - - - 3 4 2 1 - - - - - - 4 4 3 2 - - - - - - 5 4 3 2 1 - - - - - 6 5 3 3 2 - - - - - 7 5 4 3 2 1 - - - - 8 5 4 3 3 2 - - - - 9 5 4 4 3 2 - - - - 10 5 4 4 3 2 1 - - - 11 6 4 4 4 3 2 - - - 12 6 4 4 4 3 2 - - - 13 6 4 4 4 3 2 1 - - 14 6 4 4 4 3 3 2 - - 15 6 4 4 4 4 3 2 - - 16 6 4 4 4 4 3 2 1 - 17 6 4 4 4 4 3 3 2 - 18 6 4 4 4 4 4 3 2 - 19 6 4 4 4 4 4 3 2 1 20 6 4 4 4 4 4 3 3 2 [/code][/sblock] With this, they'll get their basic spells at about the same rate, but the more powerful will take more time to master. Also, they won't have a long line of "4 per day's" at level 20; spell levels 6, 7, and 8 will at most have 3, 3, and 2 times per day respectively. There are three levels where not much happens though; 12, 15, and 18. However, I don't see this as a big problem, as these are the same levels where new feats are gained (at level 12, it's also an attribute point, possibly increasing spells per day anyway, and at level 15 it's two feats). Now, this would make sorcerers gain spells faster than wizards. I don't have a problem with this either; sorcerers aren't as overpowered as wizards as is, and it feels quite logical that sorcerers, who has magic in their blood, learn to master advanced spells more quickly. Wizards on the other hand has greater versatility and learns more of the theoretical aspects (leading to more metamagic and item creation feats). [/QUOTE]
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I think it Might be the Mage; Not the Fighter that's broken
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