Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 4936351" data-attributes="member: 14506"><p>Eldritch_Lord & Stringburka:</p><p>These are very good possibilities. I suppose there is no wrong way to do it. Essentially the idea is to slow down the caster progression to limit full casters. Whichever way it should bring in line the other classes more to the full casters, especially at the top end. Conceptually, I still like the simpler and slower progression of every 3rd CL gain a new spell level. But I can see the merits of having it other ways. </p><p></p><p>The following is probably my best effort at the representation of the idea. It increases the number of spells you get so as to compensate for the loss of the upper level spells. </p><p></p><p>As you move forward through the epic levels and your caster level increases you get more spells until you max out at 5 across the board (0-9th) for the Cleric, Druid and Wizard and 7 for the Sorcerer. Additionally the specialist wizard and domain bonus both add +1 to each spell level as usual.</p><p></p><p><strong>Cleric, Druid and Wizard Progression</strong></p><p>[code]CL 0 1 2 3 4 5 6 7 8 9</p><p>1 4 2 - - - - - - - -</p><p>2 4 3 - - - - - - - -</p><p>3 5 4 1 - - - - - - -</p><p>4 5 4 2 - - - - - - -</p><p>5 5 4 3 - - - - - - -</p><p>6 5 5 4 1 - - - - - -</p><p>7 5 5 4 2 - - - - - -</p><p>8 5 5 4 3 - - - - - -</p><p>9 5 5 5 4 1 - - - - -</p><p>10 5 5 5 4 2 - - - - -</p><p>11 5 5 5 4 3 - - - - -</p><p>12 5 5 5 5 4 1 - - - -</p><p>13 5 5 5 5 4 2 - - - -</p><p>14 5 5 5 5 4 3 - - - -</p><p>15 5 5 5 5 5 4 1 - - -</p><p>16 5 5 5 5 5 4 2 - - -</p><p>17 5 5 5 5 5 4 3 - - -</p><p>18 5 5 5 5 5 5 4 1 - -</p><p>19 5 5 5 5 5 5 4 2 - -</p><p>20 5 5 5 5 5 5 4 3 - -</p><p>21 5 5 5 5 5 5 5 4 1 -</p><p>22 5 5 5 5 5 5 5 4 2 -</p><p>23 5 5 5 5 5 5 5 4 3 -</p><p>24 5 5 5 5 5 5 5 5 4 1</p><p>25 5 5 5 5 5 5 5 5 4 2</p><p>26 5 5 5 5 5 5 5 5 4 3</p><p>27 5 5 5 5 5 5 5 5 5 4</p><p>28 5 5 5 5 5 5 5 5 5 4</p><p>29 5 5 5 5 5 5 5 5 5 4</p><p>30 5 5 5 5 5 5 5 5 5 5</p><p>[/code]</p><p></p><p><strong>Sorcerer Progression</strong></p><p>[code]CL 0 1 2 3 4 5 6 7 8 9</p><p>1 7 3 - - - - - - - -</p><p>2 7 4 - - - - - - - -</p><p>3 7 5 - - - - - - - -</p><p>4 7 6 3 - - - - - - -</p><p>5 7 7 4 - - - - - - -</p><p>6 7 7 5 - - - - - - -</p><p>7 7 7 6 3 - - - - - -</p><p>8 7 7 7 4 - - - - - -</p><p>9 7 7 7 5 - - - - - -</p><p>10 7 7 7 6 3 - - - - -</p><p>11 7 7 7 7 4 - - - - -</p><p>12 7 7 7 7 5 - - - - -</p><p>13 7 7 7 7 6 3 - - - -</p><p>14 7 7 7 7 7 4 - - - -</p><p>15 7 7 7 7 7 5 - - - -</p><p>16 7 7 7 7 7 6 3 - - -</p><p>17 7 7 7 7 7 7 4 - - -</p><p>18 7 7 7 7 7 7 5 - - -</p><p>19 7 7 7 7 7 7 6 3 - -</p><p>20 7 7 7 7 7 7 7 4 - -</p><p>21 7 7 7 7 7 7 7 5 - -</p><p>22 7 7 7 7 7 7 7 6 3 -</p><p>23 7 7 7 7 7 7 7 7 4 -</p><p>24 7 7 7 7 7 7 7 7 5 -</p><p>25 7 7 7 7 7 7 7 7 6 3</p><p>26 7 7 7 7 7 7 7 7 7 4</p><p>27 7 7 7 7 7 7 7 7 7 5</p><p>28 7 7 7 7 7 7 7 7 7 6</p><p>29 7 7 7 7 7 7 7 7 7 7</p><p>30 7 7 7 7 7 7 7 7 7 7</p><p>[/code]</p><p></p><p></p><p></p><p>Nopal & slwoyach:</p><p>What I am talking about is reigning in Full Casters rather than improving other classes to match the wizards power. Spread out the spell levels and you have a very easy way to adjust without whole sale alterations of game rules.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4936351, member: 14506"] Eldritch_Lord & Stringburka: These are very good possibilities. I suppose there is no wrong way to do it. Essentially the idea is to slow down the caster progression to limit full casters. Whichever way it should bring in line the other classes more to the full casters, especially at the top end. Conceptually, I still like the simpler and slower progression of every 3rd CL gain a new spell level. But I can see the merits of having it other ways. The following is probably my best effort at the representation of the idea. It increases the number of spells you get so as to compensate for the loss of the upper level spells. As you move forward through the epic levels and your caster level increases you get more spells until you max out at 5 across the board (0-9th) for the Cleric, Druid and Wizard and 7 for the Sorcerer. Additionally the specialist wizard and domain bonus both add +1 to each spell level as usual. [B]Cleric, Druid and Wizard Progression[/B] [code]CL 0 1 2 3 4 5 6 7 8 9 1 4 2 - - - - - - - - 2 4 3 - - - - - - - - 3 5 4 1 - - - - - - - 4 5 4 2 - - - - - - - 5 5 4 3 - - - - - - - 6 5 5 4 1 - - - - - - 7 5 5 4 2 - - - - - - 8 5 5 4 3 - - - - - - 9 5 5 5 4 1 - - - - - 10 5 5 5 4 2 - - - - - 11 5 5 5 4 3 - - - - - 12 5 5 5 5 4 1 - - - - 13 5 5 5 5 4 2 - - - - 14 5 5 5 5 4 3 - - - - 15 5 5 5 5 5 4 1 - - - 16 5 5 5 5 5 4 2 - - - 17 5 5 5 5 5 4 3 - - - 18 5 5 5 5 5 5 4 1 - - 19 5 5 5 5 5 5 4 2 - - 20 5 5 5 5 5 5 4 3 - - 21 5 5 5 5 5 5 5 4 1 - 22 5 5 5 5 5 5 5 4 2 - 23 5 5 5 5 5 5 5 4 3 - 24 5 5 5 5 5 5 5 5 4 1 25 5 5 5 5 5 5 5 5 4 2 26 5 5 5 5 5 5 5 5 4 3 27 5 5 5 5 5 5 5 5 5 4 28 5 5 5 5 5 5 5 5 5 4 29 5 5 5 5 5 5 5 5 5 4 30 5 5 5 5 5 5 5 5 5 5 [/code] [B]Sorcerer Progression[/B] [code]CL 0 1 2 3 4 5 6 7 8 9 1 7 3 - - - - - - - - 2 7 4 - - - - - - - - 3 7 5 - - - - - - - - 4 7 6 3 - - - - - - - 5 7 7 4 - - - - - - - 6 7 7 5 - - - - - - - 7 7 7 6 3 - - - - - - 8 7 7 7 4 - - - - - - 9 7 7 7 5 - - - - - - 10 7 7 7 6 3 - - - - - 11 7 7 7 7 4 - - - - - 12 7 7 7 7 5 - - - - - 13 7 7 7 7 6 3 - - - - 14 7 7 7 7 7 4 - - - - 15 7 7 7 7 7 5 - - - - 16 7 7 7 7 7 6 3 - - - 17 7 7 7 7 7 7 4 - - - 18 7 7 7 7 7 7 5 - - - 19 7 7 7 7 7 7 6 3 - - 20 7 7 7 7 7 7 7 4 - - 21 7 7 7 7 7 7 7 5 - - 22 7 7 7 7 7 7 7 6 3 - 23 7 7 7 7 7 7 7 7 4 - 24 7 7 7 7 7 7 7 7 5 - 25 7 7 7 7 7 7 7 7 6 3 26 7 7 7 7 7 7 7 7 7 4 27 7 7 7 7 7 7 7 7 7 5 28 7 7 7 7 7 7 7 7 7 6 29 7 7 7 7 7 7 7 7 7 7 30 7 7 7 7 7 7 7 7 7 7 [/code] Nopal & slwoyach: What I am talking about is reigning in Full Casters rather than improving other classes to match the wizards power. Spread out the spell levels and you have a very easy way to adjust without whole sale alterations of game rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
Top