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*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
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<blockquote data-quote="Runestar" data-source="post: 4938070" data-attributes="member: 72317"><p>I would say that the fighter's problems come from a variety of reasons. That they are weaker compared to a full spellcaster is just one of those reasons. And the interesting part here is that people tend to miss the mark when they try to determine why the fighter is inferior to a spellcaster. And by nerfing spellcasters, you just end up making both classes suck and equally unfun to play.</p><p></p><p>I will give you a hint - damage is not the reason why fighters suck. So anyone claiming that wizards are overpowered because they can deal 6d6 fire damage in a 20-ft burst at 6th lv has failed to understand just why spellcasters dominate the game.</p><p></p><p>You know they will have missed the mark when their fighter revision does nothing to address their long standing weaknesses, and focuses on boosting their already strong points, such as letting them do more damage or get more hp/AC.</p><p></p><p>I could summarize everything I feel is problematic with the fighter with just one word - warblade (from tome of battle). Everything the warblade can do just serves to highlight the flaws of a fighter, most notably its lack of mobility, reliance on the full-attack action for the bulk of his damage (which ties back to the issue of mobility), the ease with which status effects can shut him down and the inability to deal with these debuffs, poor use of the action economy (stemming from a lack of swift-action abilities). Feats provide a linear-scaling (or stagnant) benefit, while spells double in power every lv on average. The list goes on.</p><p></p><p>I personally feel that the warblade fixes the fighter and makes melee fun again, by giving the player more options, making it as exciting to play as a spellcaster. </p><p></p><p>It is ironic when you realize that the fighter actually does not have issues with his damage output. This is why spellcasters are advised to stay away from direct damage spells. Why bother trying to compete with the fighter (who is capable of dishing out a limitless amount of damage) when you can complement the fighter instead (disable the foes so the fighter can whack them without fear of retaliation).</p></blockquote><p></p>
[QUOTE="Runestar, post: 4938070, member: 72317"] I would say that the fighter's problems come from a variety of reasons. That they are weaker compared to a full spellcaster is just one of those reasons. And the interesting part here is that people tend to miss the mark when they try to determine why the fighter is inferior to a spellcaster. And by nerfing spellcasters, you just end up making both classes suck and equally unfun to play. I will give you a hint - damage is not the reason why fighters suck. So anyone claiming that wizards are overpowered because they can deal 6d6 fire damage in a 20-ft burst at 6th lv has failed to understand just why spellcasters dominate the game. You know they will have missed the mark when their fighter revision does nothing to address their long standing weaknesses, and focuses on boosting their already strong points, such as letting them do more damage or get more hp/AC. I could summarize everything I feel is problematic with the fighter with just one word - warblade (from tome of battle). Everything the warblade can do just serves to highlight the flaws of a fighter, most notably its lack of mobility, reliance on the full-attack action for the bulk of his damage (which ties back to the issue of mobility), the ease with which status effects can shut him down and the inability to deal with these debuffs, poor use of the action economy (stemming from a lack of swift-action abilities). Feats provide a linear-scaling (or stagnant) benefit, while spells double in power every lv on average. The list goes on. I personally feel that the warblade fixes the fighter and makes melee fun again, by giving the player more options, making it as exciting to play as a spellcaster. It is ironic when you realize that the fighter actually does not have issues with his damage output. This is why spellcasters are advised to stay away from direct damage spells. Why bother trying to compete with the fighter (who is capable of dishing out a limitless amount of damage) when you can complement the fighter instead (disable the foes so the fighter can whack them without fear of retaliation). [/QUOTE]
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I think it Might be the Mage; Not the Fighter that's broken
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