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*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4938585" data-attributes="member: 19675"><p>I didn't say they were- I'm just saying that I don't like the way the Warlord (and other ToB classes) address such things- namely the stances.</p><p></p><p>In addition, some of the Warblade's powers are just variations on Feats or are lifted from other classes.</p><p></p><p>Color me unimpressed.</p><p></p><p>Some of what is cited aren't necessarily even inherent flaws of the Fighter. Consider debuffs.</p><p></p><p>Fighters- like Warblades- have Fort as their highest save. Any Fort based debuff is going to have problems affecting or lasting against either class. Debuffs that target Will, however, are equally bad for either.</p><p></p><p>IOW, if the problem is perceived that Fighters are too easily debuffed, perhaps its because too many debuffing effects don't work against Fort (a possible metadesign issue).</p><p></p><p>If this is indeed the case, then the question may be one of design of the system as a whole: should debuff effects work only against one particular save, or should there be some (or many) instances in which the target chooses which save should apply?</p><p></p><p><em>OR</em></p><p></p><p>Perhaps save quality should be partially or entirely divorced from class, with each player deciding (via build points, level dependent benefits, feats or some other mechanic) for each PC which save is his PC's best. In this case, one Ftr might have a high Fort save (traditional), while another may have a high Ref save (a mobile warrior) and a third a high Will save (grim & determined).</p><p></p><p>The "dependency" on the full attack could be rewritten by a class specific level dependent benefit- being able to do combat "full attacks" as a standard action (and perhaps swift or free) after a certain level, perhaps. In that, it would be similar to the ToM's Shadowcaster who gains increased and eventually unlimited access to their low-level abilities.</p><p></p><p>In such a case, perhaps a high-level warrior could even do certain things like initiate a grapple as a free action- meaning that if he somehow failed to do so, he could still execute a full attack.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4938585, member: 19675"] I didn't say they were- I'm just saying that I don't like the way the Warlord (and other ToB classes) address such things- namely the stances. In addition, some of the Warblade's powers are just variations on Feats or are lifted from other classes. Color me unimpressed. Some of what is cited aren't necessarily even inherent flaws of the Fighter. Consider debuffs. Fighters- like Warblades- have Fort as their highest save. Any Fort based debuff is going to have problems affecting or lasting against either class. Debuffs that target Will, however, are equally bad for either. IOW, if the problem is perceived that Fighters are too easily debuffed, perhaps its because too many debuffing effects don't work against Fort (a possible metadesign issue). If this is indeed the case, then the question may be one of design of the system as a whole: should debuff effects work only against one particular save, or should there be some (or many) instances in which the target chooses which save should apply? [I]OR[/I] Perhaps save quality should be partially or entirely divorced from class, with each player deciding (via build points, level dependent benefits, feats or some other mechanic) for each PC which save is his PC's best. In this case, one Ftr might have a high Fort save (traditional), while another may have a high Ref save (a mobile warrior) and a third a high Will save (grim & determined). The "dependency" on the full attack could be rewritten by a class specific level dependent benefit- being able to do combat "full attacks" as a standard action (and perhaps swift or free) after a certain level, perhaps. In that, it would be similar to the ToM's Shadowcaster who gains increased and eventually unlimited access to their low-level abilities. In such a case, perhaps a high-level warrior could even do certain things like initiate a grapple as a free action- meaning that if he somehow failed to do so, he could still execute a full attack. [/QUOTE]
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I think it Might be the Mage; Not the Fighter that's broken
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