Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilja" data-source="post: 4938608" data-attributes="member: 84300"><p>The problem of being too easy to subdue with debuffs could be partially tackled in a very simple way: Changing the save calculation method. Overall, I think there is too big difference between good and bad saves, especially at high levels.</p><p>Instead of giving good saves 2+(CL/2) and bad saves CL/3, you could calculate all saves by total character level/2, with +2 base save if any of the characters classes has it as a main save. So at level 10, instead of base saves 7/3/3, the fighter would have 7/5/5. At 20 he would have 12/10/10 instead of 12/6/6.</p><p>Reduces the difference between good and bad saves and solves the multiclass saves issue.</p><p>Obviously, this increases the power of one good save classes, effectively nerfing those with several good. Cleric and druid can take it I think, but ranger, bard and especially monk are already quite weak classes.</p><p></p><p>-----------------</p><p></p><p>Another way to solve it might be to make a couple of medium to high-level feats that improve save chances. This would obviously benefit fighter more than the other classes, as he has more feats to put into such things, and as said before another problem is that fighters improve linear while wizards improve exponentially. An example:</p><p></p><p>Unbending Resolve (Combat Feat)</p><p>Prerequisites: Iron Will, BaB 7+</p><p>Benefit: Whenever the character fails a saving throw against a mind-affecting spell or spell-like ability, the character may postpone the effects of said ability for up to two rounds. Should the character or monster using the ability or spell be slain during that time, the character with Unbending Resolve gets a +4 bonus on the save.</p><p></p><p>(I know the wording is kind of crappy, sorry).</p></blockquote><p></p>
[QUOTE="Ilja, post: 4938608, member: 84300"] The problem of being too easy to subdue with debuffs could be partially tackled in a very simple way: Changing the save calculation method. Overall, I think there is too big difference between good and bad saves, especially at high levels. Instead of giving good saves 2+(CL/2) and bad saves CL/3, you could calculate all saves by total character level/2, with +2 base save if any of the characters classes has it as a main save. So at level 10, instead of base saves 7/3/3, the fighter would have 7/5/5. At 20 he would have 12/10/10 instead of 12/6/6. Reduces the difference between good and bad saves and solves the multiclass saves issue. Obviously, this increases the power of one good save classes, effectively nerfing those with several good. Cleric and druid can take it I think, but ranger, bard and especially monk are already quite weak classes. ----------------- Another way to solve it might be to make a couple of medium to high-level feats that improve save chances. This would obviously benefit fighter more than the other classes, as he has more feats to put into such things, and as said before another problem is that fighters improve linear while wizards improve exponentially. An example: Unbending Resolve (Combat Feat) Prerequisites: Iron Will, BaB 7+ Benefit: Whenever the character fails a saving throw against a mind-affecting spell or spell-like ability, the character may postpone the effects of said ability for up to two rounds. Should the character or monster using the ability or spell be slain during that time, the character with Unbending Resolve gets a +4 bonus on the save. (I know the wording is kind of crappy, sorry). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
Top