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*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
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<blockquote data-quote="Runestar" data-source="post: 4938681" data-attributes="member: 72317"><p>It is not so much an inherent flaw per se, but more of an inability to deal with the rammifications.</p><p></p><p>True, both a fighter and a warblade are going to be equally affected when an enemy wizard catches them both in a cone of exhaustion, but at least the warblade is able to negate that on his next round with iron heart surge. Ditto for other effects such as maze which can remove you from combat altogether. And if he is able to acquire shadow jaunt, even forcecage cannot contain him.</p><p></p><p>Notice that I am deliberately using spells that do not allow saves, which will affect you all the same regardless of how high your fighter may be able to crank them.</p><p></p><p>Worst comes to worse, should the enemy be able to shut down the warblade somehow, he can still contribute meaningfully by using those white-raven maneuvers like white raven tactics to "buff" his allies. The fighter just stands there impotently like some glorified doorstop.</p><p></p><p>The warblade also has those diamond mind maneuvers that let him sub a concentration check for a save, which makes him more resilient to save-based effects. This is all the more crucial when you realize that fort and will save effects tend to be save-or-die (or worse, as is the case for domination-based spells), so you can't afford to fail even one.</p><p></p><p>Simply put, I feel that a fighter is too vulnerable to these debuffs. A warblade has the advantage here in that it is harder (though not impossible) to shut him down.</p><p></p><p>This is why I cite the warblade as being the answer to the fighter's flaws. He has a multitude of options, each of which seems designed to answer to a fighter's traditional shortcomings. </p><p></p><p>I admit that someone could probably design a new fighter class from the ground up. But I am lazy, and I personally see little need to invest so much time and effort when the answer (in the form of a warblade) is already standing right in front of me.</p><p></p><p>To add insult to injury, wotc even gave him 4+int mod skill points/lv and a vastly expanded skill list.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4938681, member: 72317"] It is not so much an inherent flaw per se, but more of an inability to deal with the rammifications. True, both a fighter and a warblade are going to be equally affected when an enemy wizard catches them both in a cone of exhaustion, but at least the warblade is able to negate that on his next round with iron heart surge. Ditto for other effects such as maze which can remove you from combat altogether. And if he is able to acquire shadow jaunt, even forcecage cannot contain him. Notice that I am deliberately using spells that do not allow saves, which will affect you all the same regardless of how high your fighter may be able to crank them. Worst comes to worse, should the enemy be able to shut down the warblade somehow, he can still contribute meaningfully by using those white-raven maneuvers like white raven tactics to "buff" his allies. The fighter just stands there impotently like some glorified doorstop. The warblade also has those diamond mind maneuvers that let him sub a concentration check for a save, which makes him more resilient to save-based effects. This is all the more crucial when you realize that fort and will save effects tend to be save-or-die (or worse, as is the case for domination-based spells), so you can't afford to fail even one. Simply put, I feel that a fighter is too vulnerable to these debuffs. A warblade has the advantage here in that it is harder (though not impossible) to shut him down. This is why I cite the warblade as being the answer to the fighter's flaws. He has a multitude of options, each of which seems designed to answer to a fighter's traditional shortcomings. I admit that someone could probably design a new fighter class from the ground up. But I am lazy, and I personally see little need to invest so much time and effort when the answer (in the form of a warblade) is already standing right in front of me. To add insult to injury, wotc even gave him 4+int mod skill points/lv and a vastly expanded skill list. [/QUOTE]
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I think it Might be the Mage; Not the Fighter that's broken
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