Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 4938819" data-attributes="member: 14506"><p>First of all the Fighter is illustrated as having these problems but note that these are also problems for the Barbarian, Paladin, Ranger and Bard. It seems pretty universal. </p><p></p><p>The Fighter is getting a lot of heat in the area of full attack dependence but lets face it that is a design feature of the game. To change that is to change the game. </p><p></p><p>Countering debuffs is a joke too, what do you expect these classes to have? I agree with the common house rule that Stringburka puts forth with the altered save progression (it is in my house rules). I see this one as a no brainer because at upper levels DC for spells outstrips save bonuses by quite a large margin for single classed characters. At +1/2 level you simplify multiclassing too. But really what do you want them to do to debuff? Give them evasion, mettle or once-per-battle Concentration checks that cancel the first Will save thrown against them? No, that is not their flavor. If you want to get evasion multiclass it is easy enough.</p><p></p><p>The only argument that I have seen worth its salt, that is leveled directly at the fighter is that it is a 2 or 4 level class. This is not to say that a level 15 fighter cannot be effective but more that the fighter is suboptimal when built that way. This is two problems that the fighter has: it is very easy and effective for Full BAB characters to multi-class, and fighter abilities do not scale or get better so there is no reason to keep leveling with them. </p><p></p><p>I tackle both problems in my House rules. </p><p>First, in a round about way I keep the fighters effectiveness even after you multi-class (bonus fighter feats) by allowing you to add bonus levels similar to how "initiator levels" stack (+1/2 level). I require a feat to be spent to get that bonus but at that point fighters class features (bonus feats) stick around and become better even while advancing in another class. </p><p>Second, I remove the weapon specialization feat chain and instead make them a class feature for the fighter that scales. Any weapon you have weapon focus with also gives a damage bonus equal to 1 + 1/4 your fighter level. This gives a reason to continue to gain fighter levels and it lowers their feat tax and improves their combat effectiveness all in one fell swoop.</p><p></p><p>I have played Bo9S extensively in several campaigns and have designed several other characters out of that book. I feel it is the most broken book ever published for 3.5, it even beats out the expanded psionics handbook. I know you and many others do not feel this way but from my experience with it I do. I felt like I was cheating... Conceptually it has some neat ideas, however its implementation is way out of whack.</p><p></p><p>Now I do feel that the upper level spell effects are a bit overwhelming and that they could be in the epic range 21+ level. The fighter and all of the other classes I noted can be more combat ready for their effects at those levels.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4938819, member: 14506"] First of all the Fighter is illustrated as having these problems but note that these are also problems for the Barbarian, Paladin, Ranger and Bard. It seems pretty universal. The Fighter is getting a lot of heat in the area of full attack dependence but lets face it that is a design feature of the game. To change that is to change the game. Countering debuffs is a joke too, what do you expect these classes to have? I agree with the common house rule that Stringburka puts forth with the altered save progression (it is in my house rules). I see this one as a no brainer because at upper levels DC for spells outstrips save bonuses by quite a large margin for single classed characters. At +1/2 level you simplify multiclassing too. But really what do you want them to do to debuff? Give them evasion, mettle or once-per-battle Concentration checks that cancel the first Will save thrown against them? No, that is not their flavor. If you want to get evasion multiclass it is easy enough. The only argument that I have seen worth its salt, that is leveled directly at the fighter is that it is a 2 or 4 level class. This is not to say that a level 15 fighter cannot be effective but more that the fighter is suboptimal when built that way. This is two problems that the fighter has: it is very easy and effective for Full BAB characters to multi-class, and fighter abilities do not scale or get better so there is no reason to keep leveling with them. I tackle both problems in my House rules. First, in a round about way I keep the fighters effectiveness even after you multi-class (bonus fighter feats) by allowing you to add bonus levels similar to how "initiator levels" stack (+1/2 level). I require a feat to be spent to get that bonus but at that point fighters class features (bonus feats) stick around and become better even while advancing in another class. Second, I remove the weapon specialization feat chain and instead make them a class feature for the fighter that scales. Any weapon you have weapon focus with also gives a damage bonus equal to 1 + 1/4 your fighter level. This gives a reason to continue to gain fighter levels and it lowers their feat tax and improves their combat effectiveness all in one fell swoop. I have played Bo9S extensively in several campaigns and have designed several other characters out of that book. I feel it is the most broken book ever published for 3.5, it even beats out the expanded psionics handbook. I know you and many others do not feel this way but from my experience with it I do. I felt like I was cheating... Conceptually it has some neat ideas, however its implementation is way out of whack. Now I do feel that the upper level spell effects are a bit overwhelming and that they could be in the epic range 21+ level. The fighter and all of the other classes I noted can be more combat ready for their effects at those levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
Top