Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 4939039" data-attributes="member: 72317"><p>More of a bug, IMO. If fighters move more than 5-ft, they are restricted to only 1 attack (unless you splash 1 lv of barb for pounce). Which severely limits their damage output. Compare this to a spellcaster, who has no problems moving, firing off an attack spell and another quickened spell each round. And he can still abrupt jaunt as an immediate action if the enemy comes too close.</p><p></p><p>The warblade improves the fighter along this line. Like a spellcaster, he can now move, initiate a boost (swift action), followed by a strike (standard action) and hold a counter (immediate action) in reserve. Or move as a swift action (quicksilver motion) followed by a full-attack (or full-round action maneuver such as time stands still). </p><p></p><p>You are able to make more meaningful use of your actions every round, which in turn makes the warblade fun and engaging to play. Not just stuck with deciding whether to move+attack or 5-ft step+full attack (which is actually more or less dictated by where your enemy is, now that you think about it). </p><p></p><p>Though I admit that with PHB2, the fighter has some options to improve his mobility, along the line of the bounding asasault feat tree (which lets you make extra attacks when you spring-attack) and slashing flurry (between them, you can move and still make up to 4 attacks, albeit at a -5 to-hit penalty). Still, this benefits only the fighter and is extremely feat intensive to acquire, so the other melee classes are still left in the cold.</p><p></p><p></p><p></p><p>I am not sure of the impact of this feature, given that the more effective fighter builds (most notably chain-trippers) don't even bother taking the weapon-spec feat tree. I guess I won't mind it as a free feature, but it really won't do anything to improve the fighter, IMO.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4939039, member: 72317"] More of a bug, IMO. If fighters move more than 5-ft, they are restricted to only 1 attack (unless you splash 1 lv of barb for pounce). Which severely limits their damage output. Compare this to a spellcaster, who has no problems moving, firing off an attack spell and another quickened spell each round. And he can still abrupt jaunt as an immediate action if the enemy comes too close. The warblade improves the fighter along this line. Like a spellcaster, he can now move, initiate a boost (swift action), followed by a strike (standard action) and hold a counter (immediate action) in reserve. Or move as a swift action (quicksilver motion) followed by a full-attack (or full-round action maneuver such as time stands still). You are able to make more meaningful use of your actions every round, which in turn makes the warblade fun and engaging to play. Not just stuck with deciding whether to move+attack or 5-ft step+full attack (which is actually more or less dictated by where your enemy is, now that you think about it). Though I admit that with PHB2, the fighter has some options to improve his mobility, along the line of the bounding asasault feat tree (which lets you make extra attacks when you spring-attack) and slashing flurry (between them, you can move and still make up to 4 attacks, albeit at a -5 to-hit penalty). Still, this benefits only the fighter and is extremely feat intensive to acquire, so the other melee classes are still left in the cold. I am not sure of the impact of this feature, given that the more effective fighter builds (most notably chain-trippers) don't even bother taking the weapon-spec feat tree. I guess I won't mind it as a free feature, but it really won't do anything to improve the fighter, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
Top