Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 4940332" data-attributes="member: 19675"><p>Someone (in another thread) mentioned an old rule that- while it may seem heavy-handed to people who picked up the game with 3Ed- has merit in this discussion's main digression.</p><p></p><p>Bring back the spell-rarity rules. IOW, instead of each player simply picking out which spells they want for their mages, embed the spell-selection process into the campaign.</p><p></p><p>1) Instead of picking a spell and adding it to the PC's list, it must be learned. This would probably mean a Spellcraft check. (For the moment, I leave it to others to do the math.)</p><p></p><p>2) You can only learn those spells you have access through mentors, organizations, and treasure (scrolls/spellbooks/tomes).</p><p></p><p>3) Each spell has a rarity level that dictates how easy it is to learn. Most spells in the PHB would be Common or Uncommon, with only a few Rare spells. Most spells in generic supplement books or main Campaign setting books would be Uncommon to Rare. Most spells in campaign supplement books would be Rare.</p><p></p><p>Obviously, certain ones might have a rarity other than you might expect, depending on the nature of the spell.</p><p></p><p>Overall, even with spellcasters maximizing Spellcraft, statistical odds and campaign forces would force diversity in spellbooks, derivative tactics, and overall prevent a mage (at least) from being the most optimized he can be.</p><p></p><p>HOWEVER, this would also necessitate a change in DM behavior as well- namely, you would have to ensure that any situation in an adventure or campaign either has multiple solutions, or if a particular spell is the only way, it must be made available to the PCs in an in-campaign way.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4940332, member: 19675"] Someone (in another thread) mentioned an old rule that- while it may seem heavy-handed to people who picked up the game with 3Ed- has merit in this discussion's main digression. Bring back the spell-rarity rules. IOW, instead of each player simply picking out which spells they want for their mages, embed the spell-selection process into the campaign. 1) Instead of picking a spell and adding it to the PC's list, it must be learned. This would probably mean a Spellcraft check. (For the moment, I leave it to others to do the math.) 2) You can only learn those spells you have access through mentors, organizations, and treasure (scrolls/spellbooks/tomes). 3) Each spell has a rarity level that dictates how easy it is to learn. Most spells in the PHB would be Common or Uncommon, with only a few Rare spells. Most spells in generic supplement books or main Campaign setting books would be Uncommon to Rare. Most spells in campaign supplement books would be Rare. Obviously, certain ones might have a rarity other than you might expect, depending on the nature of the spell. Overall, even with spellcasters maximizing Spellcraft, statistical odds and campaign forces would force diversity in spellbooks, derivative tactics, and overall prevent a mage (at least) from being the most optimized he can be. HOWEVER, this would also necessitate a change in DM behavior as well- namely, you would have to ensure that any situation in an adventure or campaign either has multiple solutions, or if a particular spell is the only way, it must be made available to the PCs in an in-campaign way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
Top