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*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4940400" data-attributes="member: 19675"><p>Another thing you could do- in fact, something I expected 4Ed to do- is to relevel spells.</p><p></p><p>Tedious? Perhaps. But the benefits could be quite rewarding.</p><p></p><p>Somewhere out there, someone doubtlessly (Thanee at the very least) has produced a list of the top 3.X spells. In all likelihood, those spells are probably overpowered. Similarly, there are spells that get relegated to the "useless" bin time and time again.</p><p></p><p>Drop the "useless" ones a level, boost the top-tier ones a level.</p><p></p><p>It <em>will</em> change the game. MM or Sleep as 2nd level spells, for instance, would be a huge tweek that would definitely alter the way the magic and its users impact the game.</p><p></p><p>And doesn't Arcane Lock make more sense as a 1st level spell?</p><p></p><p>In addition to or instead of that, you could adopt a system like in AU/AE, with lesser and greater versions of spells (its the same spell, you just memorize it at a different level for slightly different effects) and/or incorporate the use of alternative spell components (which boost, weaken, or otherwise change aspects of a spell).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4940400, member: 19675"] Another thing you could do- in fact, something I expected 4Ed to do- is to relevel spells. Tedious? Perhaps. But the benefits could be quite rewarding. Somewhere out there, someone doubtlessly (Thanee at the very least) has produced a list of the top 3.X spells. In all likelihood, those spells are probably overpowered. Similarly, there are spells that get relegated to the "useless" bin time and time again. Drop the "useless" ones a level, boost the top-tier ones a level. It [I]will[/I] change the game. MM or Sleep as 2nd level spells, for instance, would be a huge tweek that would definitely alter the way the magic and its users impact the game. And doesn't Arcane Lock make more sense as a 1st level spell? In addition to or instead of that, you could adopt a system like in AU/AE, with lesser and greater versions of spells (its the same spell, you just memorize it at a different level for slightly different effects) and/or incorporate the use of alternative spell components (which boost, weaken, or otherwise change aspects of a spell). [/QUOTE]
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I think it Might be the Mage; Not the Fighter that's broken
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