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*Pathfinder & Starfinder
I think it Might be the Mage; Not the Fighter that's broken
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<blockquote data-quote="Aus_Snow" data-source="post: 4940842" data-attributes="member: 29112"><p>To further equalise things. It's very subjective, when you get to the stage of mixing up the littler numbers, but I (and the group of players I've tried all these house rules - and more - with) feel that the setup I've partly detailed and partly hinted at here works <em>perfectly</em> in actual play. Any given group's mileage will probably vary, I know, but then that's the beauty of house rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I would, for example, never even dream of inflicting my/our bias toward or away from certain mechanics, upon other roleplayers out there. Unless they wanted me to, I mean. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sorry, that was simply poorly phrased. I meant <em>everyone</em> pays double XP to level up, <em>not</em> just full casters. But this does mean that high level spells come up <em>even</em> later [than they would, with the increased intervals between the acquisition of spell levels] in the campaign, which I feel is a good thing.</p><p></p><p>Bard-type casters (I have a couple of those) have their own chart, which I'll post here, in case it's any use to someone. Or to sate curiosity, if there is any. Rangers and Paladins, on the other hand, don't cast spells at all. And there are no [other] Ranger/Paladin-type casters, either.</p><p></p><p>[sblock=Bard-type casters' spells per day]</p><p>[code] ––– Spells per Day –––</p><p>Level 0 1st 2nd 3rd 4th 5th 6th</p><p>1st 2 – – – – – –</p><p>2nd 3 – – – – – –</p><p>3rd 3 1 – – – – –</p><p>4th 3 2 – – – – –</p><p>5th 4 2 – – – – –</p><p>6th 4 2 1 – – – –</p><p>7th 4 3 1 – – – –</p><p>8th 4 3 1 – – – –</p><p>9th 4 3 2 – – – –</p><p>10th 4 3 2 1 – – –</p><p>11th 4 4 2 1 – – –</p><p>12th 4 4 3 1 – – –</p><p>13th 4 4 3 2 – – –</p><p>14th 4 4 3 2 1 – –</p><p>15th 4 4 4 2 1 – –</p><p>16th 4 4 4 3 1 – –</p><p>17th 4 4 4 3 2 – –</p><p>18th 4 4 4 3 2 1 –</p><p>19th 4 4 4 4 2 1 –</p><p>20th 4 4 4 4 3 1 –</p><p>21st 4 4 4 4 3 2 –</p><p>22nd 4 4 4 4 3 2 1</p><p>23rd 4 4 4 4 4 2 1</p><p>24th 4 4 4 4 4 3 1</p><p>25th 4 4 4 4 4 3 2[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4940842, member: 29112"] To further equalise things. It's very subjective, when you get to the stage of mixing up the littler numbers, but I (and the group of players I've tried all these house rules - and more - with) feel that the setup I've partly detailed and partly hinted at here works [I]perfectly[/I] in actual play. Any given group's mileage will probably vary, I know, but then that's the beauty of house rules. :) I would, for example, never even dream of inflicting my/our bias toward or away from certain mechanics, upon other roleplayers out there. Unless they wanted me to, I mean. . . :) Sorry, that was simply poorly phrased. I meant [i]everyone[/i] pays double XP to level up, [I]not[/I] just full casters. But this does mean that high level spells come up [I]even[/I] later [than they would, with the increased intervals between the acquisition of spell levels] in the campaign, which I feel is a good thing. Bard-type casters (I have a couple of those) have their own chart, which I'll post here, in case it's any use to someone. Or to sate curiosity, if there is any. Rangers and Paladins, on the other hand, don't cast spells at all. And there are no [other] Ranger/Paladin-type casters, either. [sblock=Bard-type casters' spells per day] [code] ––– Spells per Day ––– Level 0 1st 2nd 3rd 4th 5th 6th 1st 2 – – – – – – 2nd 3 – – – – – – 3rd 3 1 – – – – – 4th 3 2 – – – – – 5th 4 2 – – – – – 6th 4 2 1 – – – – 7th 4 3 1 – – – – 8th 4 3 1 – – – – 9th 4 3 2 – – – – 10th 4 3 2 1 – – – 11th 4 4 2 1 – – – 12th 4 4 3 1 – – – 13th 4 4 3 2 – – – 14th 4 4 3 2 1 – – 15th 4 4 4 2 1 – – 16th 4 4 4 3 1 – – 17th 4 4 4 3 2 – – 18th 4 4 4 3 2 1 – 19th 4 4 4 4 2 1 – 20th 4 4 4 4 3 1 – 21st 4 4 4 4 3 2 – 22nd 4 4 4 4 3 2 1 23rd 4 4 4 4 4 2 1 24th 4 4 4 4 4 3 1 25th 4 4 4 4 4 3 2[/code] [/sblock] [/QUOTE]
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I think it Might be the Mage; Not the Fighter that's broken
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