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*Pathfinder & Starfinder
I think I've figured out power sources...
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<blockquote data-quote="erf_beto" data-source="post: 3824187" data-attributes="member: 47533"><p>there's already a variant in UA that does something similar: Magic Rating <a href="http://www.d20srd.org/srd/variant/magic/magicRating.htm" target="_blank">http://www.d20srd.org/srd/variant/magic/magicRating.htm</a></p><p></p><p>Essentially, every class has a Caster Level progression - even fighters and rogues! - and they stack when multiclassing. Of course, a fighter can't use his caster level unless he multiclass. You could go further to say wich caster levels could stack: Arcane, Divine, Nature, etc, so a Sor10/Wiz10 has an arcane caster level of 20, but a Sor10/Drd10 would have an arcane caster level of 10 and a Nature caster level of 10 as well.</p><p></p><p>When it comes to 4e, I guess every Power Source will have its "caster level" equivalent - wich I think is the OP's intention. But I dont think Base Attack Bonus is actually power source dependent. Martial sources will probably give Initiator-like levels, not BAB, so fighters can make special combat manouvers that will outshine wizards with the same BAB.</p><p> </p><p>Maybe each class will grant bonuses through progressions like:</p><p></p><p>Excellent 1:1 / Good 2:3 / Bad 1:2 / Poor 1:4</p><p></p><p>(Or after seeing how Saga has done the Half-Level thingie, maybe every Power Source Caster Level will be at half-level, and maybe Excellent means 'half class level', so for a Wiz10, 'half character level' + 'half class level' = full level 1:1 progression...)</p><p></p><p>That way, we could describe classes as:</p><p> Wizard: Arcane PS (Excellent), Every other PS (Poor)</p><p> Cleric: Divine PS (Excellent), Every other PS (Poor)</p><p> Fighter: Martial PS (Excellent), Every other PS (Poor)</p><p> Rogue: Martial PS (Good), Every other PS (Bad)</p><p> Paladin: Martial PS (Good), Divine (Bad), Every other PS (Poor)</p><p></p><p>And later on:</p><p> Druid: Nature PS (Excellent), Divine PS (Bad), Every other PS (Poor)</p><p> Psion: Psionic PS (Excelent), Every other PS (Poor)</p><p> PsyWarrior: Psionic PS (Good), Martial PS (Good), Every other PS (Poor)</p><p></p><p>This way, Paladin can multiclass into Cleric or Fighter and better customize his power sources (increasing divine spells or martial manouvers), without gaining useless abilities at higher levels, and still remain a paladin at heart. The same will not happen if he gets into wizardry - he's got to start from the beggining then! </p><p></p><p>These are wild guesses, but with some polishing (and better writing)... who knows?</p></blockquote><p></p>
[QUOTE="erf_beto, post: 3824187, member: 47533"] there's already a variant in UA that does something similar: Magic Rating [url]http://www.d20srd.org/srd/variant/magic/magicRating.htm[/url] Essentially, every class has a Caster Level progression - even fighters and rogues! - and they stack when multiclassing. Of course, a fighter can't use his caster level unless he multiclass. You could go further to say wich caster levels could stack: Arcane, Divine, Nature, etc, so a Sor10/Wiz10 has an arcane caster level of 20, but a Sor10/Drd10 would have an arcane caster level of 10 and a Nature caster level of 10 as well. When it comes to 4e, I guess every Power Source will have its "caster level" equivalent - wich I think is the OP's intention. But I dont think Base Attack Bonus is actually power source dependent. Martial sources will probably give Initiator-like levels, not BAB, so fighters can make special combat manouvers that will outshine wizards with the same BAB. Maybe each class will grant bonuses through progressions like: Excellent 1:1 / Good 2:3 / Bad 1:2 / Poor 1:4 (Or after seeing how Saga has done the Half-Level thingie, maybe every Power Source Caster Level will be at half-level, and maybe Excellent means 'half class level', so for a Wiz10, 'half character level' + 'half class level' = full level 1:1 progression...) That way, we could describe classes as: Wizard: Arcane PS (Excellent), Every other PS (Poor) Cleric: Divine PS (Excellent), Every other PS (Poor) Fighter: Martial PS (Excellent), Every other PS (Poor) Rogue: Martial PS (Good), Every other PS (Bad) Paladin: Martial PS (Good), Divine (Bad), Every other PS (Poor) And later on: Druid: Nature PS (Excellent), Divine PS (Bad), Every other PS (Poor) Psion: Psionic PS (Excelent), Every other PS (Poor) PsyWarrior: Psionic PS (Good), Martial PS (Good), Every other PS (Poor) This way, Paladin can multiclass into Cleric or Fighter and better customize his power sources (increasing divine spells or martial manouvers), without gaining useless abilities at higher levels, and still remain a paladin at heart. The same will not happen if he gets into wizardry - he's got to start from the beggining then! These are wild guesses, but with some polishing (and better writing)... who knows? [/QUOTE]
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I think I've figured out power sources...
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