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I think I've lost my way.
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<blockquote data-quote="Grogg of the North" data-source="post: 5979173" data-attributes="member: 6682960"><p>I'm both a player and a DM. The way the group is working right now is that I run a game one session and a player in the game I run is a DM for another game. We alternate who runs their game. I find that if I consistently DM I burn out quickly. </p><p></p><p>In the game I am running, I set out that we'd use the Core 3 and the first 4 completes. Anything else would be judged on a case by case basis. </p><p></p><p>I've spoken with the group and with the problem player in particular. The group finds his meta-gaming annoying to various degrees. I think I'm frustrated by it the most. </p><p></p><p>And when I spoke to him about his character in the game I run his response was "I'm not playing a cleric or wizard, so its okay to do this". He saw nothing wrong with his character having an AC at least 5 points higher than everyone else (yet never attempted to draw attention of the attackers to himself), trying to be permanently invisible (to the point that it disrupted the game for other players), frequently re-calculated his turn to make sure he got the most out of his movement/actions and lamenting that his standard attack only did 5d6. And so now I regrettably find myself viewing every request with suspicion. </p><p></p><p>As for the rule-lawyering, two players don't seem to care either way while the other two are much more focused on them. I'd honestly rather just rule on the spot and come back to it later. And I'd certainly don't want to spend 30 minutes while the GM and another player argue about the physics behind a falling book and whether or not the book is damaged by the fall or how many books (taken purely for metagame reasons) can fit on a tarp. If the humongous creature picks up the small one and tosses him across the room, awesome. Who cares about the feats, checks and number of actions used? </p><p></p><p>I don't know ... the more I think about it I wonder if I'm the problem.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5979173, member: 6682960"] I'm both a player and a DM. The way the group is working right now is that I run a game one session and a player in the game I run is a DM for another game. We alternate who runs their game. I find that if I consistently DM I burn out quickly. In the game I am running, I set out that we'd use the Core 3 and the first 4 completes. Anything else would be judged on a case by case basis. I've spoken with the group and with the problem player in particular. The group finds his meta-gaming annoying to various degrees. I think I'm frustrated by it the most. And when I spoke to him about his character in the game I run his response was "I'm not playing a cleric or wizard, so its okay to do this". He saw nothing wrong with his character having an AC at least 5 points higher than everyone else (yet never attempted to draw attention of the attackers to himself), trying to be permanently invisible (to the point that it disrupted the game for other players), frequently re-calculated his turn to make sure he got the most out of his movement/actions and lamenting that his standard attack only did 5d6. And so now I regrettably find myself viewing every request with suspicion. As for the rule-lawyering, two players don't seem to care either way while the other two are much more focused on them. I'd honestly rather just rule on the spot and come back to it later. And I'd certainly don't want to spend 30 minutes while the GM and another player argue about the physics behind a falling book and whether or not the book is damaged by the fall or how many books (taken purely for metagame reasons) can fit on a tarp. If the humongous creature picks up the small one and tosses him across the room, awesome. Who cares about the feats, checks and number of actions used? I don't know ... the more I think about it I wonder if I'm the problem. [/QUOTE]
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