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<blockquote data-quote="innerdude" data-source="post: 5979402" data-attributes="member: 85870"><p>Our group went through something very similar 2 years ago or so. A lot of it was "group stuff" happening away from the game (life and school transitions, etc.), but it was having an effect on the game. It just wasn't as "fun" anymore, and as a result, getting people to show up was becoming difficult--because who wants to spend 3-5 hours sitting around only kinda-sorta-maybe having fun? </p><p></p><p>Option 1 is to simply take a break. Put your RPG-ing on hold for 3-6 months. Let everyone catch a breath of fresh air, and come back with a renewed sense of perspective. In fact, whether you do anything else (change systems, house rule, whatever), I'd do this regardless. It did wonders for our group when we got back together. </p><p></p><p>Option 2 is change rules systems. It doesn't sound like it should be the case, but changing rule systems WILL change your group's play style in some ways. Even if players revert back to their usual habits, they'll have to interact with the game / system differently than they have in the past, and will force them to think differently. </p><p></p><p>If your players are averse to changing rules, then DEFINITELY scale back the available material and splat books. Also, don't hesitate to simply lay down some house rules like, "These classes / races are banned. Period. You don't like it, find a new group." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Find ways to reward players differently than simply "leveling up" or receiving magic items. Make these rewards in-game, and less tangible than a +X weapon or armor. </p><p></p><p>Option 2a --- In addition to changing rules, try changing genres entirely. If you've been playing with the same basic fantasy tropes for 5 years or more, try a modern game or sci-fi. Try moving the setting from "medieval" period to something more ancient / primeval.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5979402, member: 85870"] Our group went through something very similar 2 years ago or so. A lot of it was "group stuff" happening away from the game (life and school transitions, etc.), but it was having an effect on the game. It just wasn't as "fun" anymore, and as a result, getting people to show up was becoming difficult--because who wants to spend 3-5 hours sitting around only kinda-sorta-maybe having fun? Option 1 is to simply take a break. Put your RPG-ing on hold for 3-6 months. Let everyone catch a breath of fresh air, and come back with a renewed sense of perspective. In fact, whether you do anything else (change systems, house rule, whatever), I'd do this regardless. It did wonders for our group when we got back together. Option 2 is change rules systems. It doesn't sound like it should be the case, but changing rule systems WILL change your group's play style in some ways. Even if players revert back to their usual habits, they'll have to interact with the game / system differently than they have in the past, and will force them to think differently. If your players are averse to changing rules, then DEFINITELY scale back the available material and splat books. Also, don't hesitate to simply lay down some house rules like, "These classes / races are banned. Period. You don't like it, find a new group." ;) Find ways to reward players differently than simply "leveling up" or receiving magic items. Make these rewards in-game, and less tangible than a +X weapon or armor. Option 2a --- In addition to changing rules, try changing genres entirely. If you've been playing with the same basic fantasy tropes for 5 years or more, try a modern game or sci-fi. Try moving the setting from "medieval" period to something more ancient / primeval. [/QUOTE]
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